What's my blog doing under the GarageGames tab?
by David Wyand · 04/06/2007 (10:14 am) · 21 comments

As many a blog has started: Long time no blog! A lot has happened since July of last year -- including the realization that it is indeed possible to cram even more into each 24 hours. How is this possible you ask? Method #1: don't write blogs! Method #B: Have children. No matter what time you go to bed you can always count on them to wake you up at sunrise. :o) Now on with the show...
Give me an E! E! Give me an M! M! Give me a P! P!...
If you've been reading the GarageGames' Employee Roster at all over the past few months -- and really, who hasn't -- you'll have noticed my mug plastered near the bottom. How could this be? Well you see, when you alphabetize a list from A-Z by last name, my W and Y always put me at the end. Usually I'm at the very end...damn you Zadell and Zepp!
Oh you meant why am I even listed at all? It's because I'm GarageGames' first remote employee!!!1!!one!! Yeehaw! Or as they like to say in Oregon...Waheey! Because, you know, I'm now up on these things.
I've actually been working closely with GarageGames for a while now. But now its official. And by official I mean that the conversation with Josh went something like this (transcribed from the wire tap):
Josh: Dude.
Me: Ya?
Josh: You in?
Me: Oh ya, eh!
Josh: Cool!
Me: Rock on!
* Air guitars ensue *
So what else has been happening?
Torque ShowTool Pro included in TGE 1.5
First it started with a demo of TST Pro included in TGE 1.4. And now every owner of TGE 1.5 gets a full copy. As a third-party developer it doesn't get much better than to be included with the core product. Bundling FTW!
Torque X
I had the pleasure of helping out with Torque X at the end of 2006. I did the programming on Torque Combat as well as add to the core engine. It is a cool engine to work with and learning Visual C# was actually fun. Seeing your game for the first time on your TV through the Xbox360 is pure coolness.

Torque Constructor
So, you've probably not heard as it has been kept quite hush hush, but Torque Constructor will be released on April 9th for free! You heard it here first! Oh wait, there is the news posting. Hmm, and the IOTD. And on the Forums. Well let's see. Carry the 2... You heard it here 11th! Don't you feel special?
Starting with that fateful IOTD posting in March, 2005 that spawned the joy of a thousand needles in your eye, it is great to have that final push to get it out there. They say that finishing off something is 10% inspiration and 90% perspiration. Well with all of the Coke and coffee I've been drinking lately to get the last minute stuff done, I'd say it is also at least 50% urination. I'll call it Wyand's Hypothesis of Finishedness...ination.
OK, joking aside, it is great to finally get Constructor out to everyone. A lot of people have helped the core team, especially recently, from internal project management and testing at GarageGames to the Beta testers. Now it's your turn to bang on it. Will it be perfect on April 9th? No. There are a few known issues. And there's nothing like a few thousand individual mouse clicks to let you know where you goofed up. But there comes a time when you need to poke it and call it done. Will we continue to work on Constructor to improve it? Most definitely.
Image from Constructor reference documentation on TDN.Until next time...
- LightWave Dave
About the author
A long time Associate of the GarageGames' community. I run www.zworldo.com a free-to-play, browser based games site using Torque 3D technology.
#2
...So what are the chances of getting that "smooth blend" LOD transition for the LW2dts exporter now that you have master getting more work into you 24 hours day :P
04/06/2007 (10:48 am)
Congrats Dave! And great news on the working with GG. ...So what are the chances of getting that "smooth blend" LOD transition for the LW2dts exporter now that you have master getting more work into you 24 hours day :P
#3
That is hysterical. I'm going to have to remember that one...I'm cramming for a deadline right now, and it is perfect.
Great blog!
04/06/2007 (11:03 am)
Quote:They say that finishing off something is 10% inspiration and 90% perspiration. Well with all of the Coke and coffee I've been drinking lately to get the last minute stuff done, I'd say it is also at least 50% urination.
That is hysterical. I'm going to have to remember that one...I'm cramming for a deadline right now, and it is perfect.
Great blog!
#4
04/06/2007 (11:03 am)
Congrats Dave! You could get even more done in 24 hours if you put those kids to work!
#5
04/06/2007 (11:19 am)
Congrats and thanks.
#6
04/06/2007 (11:25 am)
Congrats Dave. Are you a full-time employee or still working your old job too? Also does this mean more Lightwave love from GG's?
#7
04/06/2007 (11:31 am)
Grats on the employment, Dave! I had no idea. :)
#8
Congrats ;)
T.
04/06/2007 (11:38 am)
Dave, dude, this blog reads like it was written by me or Pat ...Congrats ;)
T.
#9
04/06/2007 (12:18 pm)
Congratulations! Good to see the GG team stongened by great people! :)
#10
04/06/2007 (12:27 pm)
Sweet! GG is growing more and more powerful than ever before :)
#11
04/06/2007 (1:13 pm)
I hope this means more lightwave support!
#12
04/06/2007 (1:21 pm)
Haha, cool!
#13
04/06/2007 (2:14 pm)
Congratulations!
#14
04/06/2007 (8:20 pm)
This is really, REALLY good news! Congratulations!
#15
04/07/2007 (1:00 am)
Nice one wavey davey!!
#16
I think you are one of the most valuable remote employees of GG ;)
Congrats on that ! Your works still kick ass...
04/07/2007 (8:57 am)
hey DavidI think you are one of the most valuable remote employees of GG ;)
Congrats on that ! Your works still kick ass...
#18
04/07/2007 (3:34 pm)
Spiffy as always, now that that hurdle is behind you, any word on a new lightwave exporter version???
#19
I think that must also make you the first International employee as well, eh?
I was thinking of our conversations about a multi-user TST Pro when I saw Verse at GDC in the Khronos booth in with the COLLADA showcase. http://www.quelsolaar.com/verse/index.html having a collaborative 3space art preview environment can so help the workflow of approving assets especially with most artists and producer/art directors being remote.
Again... great to see you as the first official remote / international employee!
04/08/2007 (12:16 pm)
Congratulations! I think that must also make you the first International employee as well, eh?
I was thinking of our conversations about a multi-user TST Pro when I saw Verse at GDC in the Khronos booth in with the COLLADA showcase. http://www.quelsolaar.com/verse/index.html having a collaborative 3space art preview environment can so help the workflow of approving assets especially with most artists and producer/art directors being remote.
Again... great to see you as the first official remote / international employee!
#20
04/08/2007 (1:25 pm)
Congrats Dave, great to have you onboard.
Torque Owner Prairie Games
Prairie Games, Inc.