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CN:MI - Levels, Perception & Smoke and Mirrors

by Alan James · 03/30/2007 (11:08 pm) · 14 comments

Hi Everyone!

I've been working primarily on cloud layers, skyboxes and some general content (crates, barrels, stairways, simple buildings, etc.), but I figured I'd post some shots of what I'm trying to end up with. Like I told someone recently, it's all about perception. Just like with magic, games have to convince the player they think they see what you want them to see. How it's done is up to you.

Partially inspired by the .plan for Mini-37 game...level modified to fake "wet" asphalt.(well, it actually is a waterblock, so I guess it's not really "faked")

www.reallyreallygoodthings.com/screens4/CityRuin_001small.jpg

www.reallyreallygoodthings.com/screens4/CityRuin_002small.jpg

Terragen Skyboxes. I've recently picked up a full license and have made nearly sixty. They may turn up in as part of a content pack I'm kicking around.

www.reallyreallygoodthings.com/screens4/DesertMesa_001small.jpg


Resized terrain. Helps on reducing texture stretch if you want a small, tight level.

www.reallyreallygoodthings.com/screens4/DevilsPass_001small.jpg

www.reallyreallygoodthings.com/screens4/DevilsPass_003small.jpg


Digarts treeline with Terragen Skybox and *LOTS* of billboarded foliage.

www.reallyreallygoodthings.com/screens4/JungleSkyLine001small.jpg

www.reallyreallygoodthings.com/screens4/JungleSkyLine002small.jpg

www.reallyreallygoodthings.com/screens4/JungleSkyLine003small.jpg


DRL, bloom, short view distance, heavy fog...

www.reallyreallygoodthings.com/screens4/JungleTemple_001small.jpg

www.reallyreallygoodthings.com/screens4/JungleTemple_002small.jpg

More Terragen Skys and reflective/refractive water...

www.reallyreallygoodthings.com/screens4/TemplePool_001small.jpg

www.reallyreallygoodthings.com/screens4/TemplePool_002small.jpg

Some 3DWS work

www.reallyreallygoodthings.com/screens4/Lightmap011small.jpg

www.reallyreallygoodthings.com/screens4/Lightmap010small.jpg

www.reallyreallygoodthings.com/screens4/Lightmap033small.jpg

www.reallyreallygoodthings.com/screens4/Lightmap0256Bsmall.jpg


Crates, crates and more crates. Again, something that might make its way into a content pack. DTS objects...24 polys baby!

www.reallyreallygoodthings.com/screens4/Crate_ra_001small.jpg

www.reallyreallygoodthings.com/screens4/Crate_ra_2small.jpg

www.reallyreallygoodthings.com/screens4/Crate_ra_002small.jpg

www.reallyreallygoodthings.com/screens4/Nazi_crate_001small.jpg

www.reallyreallygoodthings.com/screens4/Nazi_crate_003small.jpg


Well, it's late here and I'm happy with what I could get accomplished after regular work today. Here a little, there a little and the work goes on...

BTW, I did update the photo gallery on our website with a *whole lot more* game screenshots if anyone is interested.

www.reallyreallygoodthings.com

And the teaser site is up for our Dream RPG Contest Entry Dwarf Quest - The Legend of Helga at:

www.dwarfquest.com

Ok..I'm really finished this time...

- Alan

#1
03/30/2007 (11:28 pm)
Beautiful. That is all. Have a nice day :)
#2
03/30/2007 (11:37 pm)
Great stuff Alan! Really very nice.

My trees look better in your environment than they do in the original one I made them for! :P

By the way, I will be releasing a free update to that content pack following the free update to the FPS content pack I am finishing up now.

Terragen is a great program, I have been thinking about picking that up myself, would be easier than painting them by hand.
#3
03/31/2007 (12:53 am)
Looks really wonderful!
#4
03/31/2007 (1:07 am)
Looks great.
#5
03/31/2007 (1:41 am)
Looks really awesome!
#6
03/31/2007 (2:30 am)
Nice one Alan!

I'd suggest that you add some red to the water youre using for reflection. The road looks too blue right now. Might even want to desaturate the blue a tad and have it a sort of blue grey.

Can I ask, where you got the player model again? I remember asking another Alan who I got confused and thought was you :)

Btw: did you model all those buildings? I really like the building on the right (the damaged one in the top shot). If you did em, nice model work! if not, where did you get em?
#7
03/31/2007 (2:52 am)
Nice work Alan, I can see your putting the effort in and it shows :)
#8
03/31/2007 (3:36 am)
Great work again !
#9
03/31/2007 (4:36 am)
Wow Alan, those look great, you can really get a sense of mood in some of these screenshots and you can never have too many crates huh! ;0)
#10
03/31/2007 (6:23 am)
Thanks guys!

@Phil

The model came from a China-based team I have a couple of contact pages:

w664.s3.linktom.com/profile/index.html

forums.cgsociety.org/showthread.php?t=427226

Blake Seow was the gentleman that I worked with on aquiring one of his teams models.


Regarding the buildings, those are my DIF work. The crates also mine, using photo work from a family trip (with label overlays). The photos are stored in a directory called DL T...see if you can guess where we went where I could get that many crate textures. =)

- Alan
#11
03/31/2007 (7:20 am)
...Walmart?
#12
03/31/2007 (10:58 am)
Wow that is looking really good!
#13
03/31/2007 (3:38 pm)
looks great dude!
#14
03/31/2007 (4:35 pm)
@Phil

Here's a little closer detail of the building you mentioned. Remember, "Smoke & Mirrors":


www.reallyreallygoodthings.com/screens4/CityBlock004small.jpg