The story
by Francis · 03/30/2007 (3:56 am) · 4 comments
I dont like walking into a game and just blowing the crap out of stuff without any real reason, and no background on whats going on. As my game is supposed to be in a fantasy setting, it demands a story and justification for the war thats going on. Somthing that happens with the story creation is that the original races get changed slightly, motive wise. At some later stage I'll change and update them all. For now here is the opening story.
*************************************
For years now the Ur'Tesk and the Rak-Pur had been fighting. Out of tribal skirmishes grew a bloody war involving all tribes on both sides across the lands. As the war spread, the Reptilian Sliz would be the first to become involved. The battles progressed into the mountainous homeland regions of the Sliz, Who became enraged at the unwelcome destruction of their homeland, and fought back against the both sides, attacking them where they found them. As both sides retaliated the Sliz found themselves wrapped up in the growing conflict.
The wars growing population now attracted a new race. From the woodlands they dominated, the Snus emerged, bloodthirsty and cruel, they sought to wipe out life wherever they found it. Their lust for carnage driving them on, the Snus joined the wars and the bloodshed grew ever more violent and expansive.
The barbaric Ultoore crept in at this stage, seeking slaves for their use, they attacked small parties, survivors of battles, enslaving them and using them as workers to build for their nation. However when the races became aware of their ways, they struck back, and it was then that the Ultoore had no choice but to use their tusks and fight the war to the bitter end and the mass enslavement of all survivors.
In time the wars spread to the underground caverns of the vesusk, the races begun to seek shelter or refuge in the underground complexes and when met with the fierce resistance of the Vesusk, where cut down. As each race saw these underground mazes as a stronghold for themselves they begun to battle for them, and ultimately against the Vesusk who now where also involved in the war. For the first time in many years they rose to the sunlight and attacked whoever they came across, in an attempt to secure their land for their own.
The small jungle dwelling race of humanoids also known as the Quan took the war as an opportunity to hit out at the Ultoore. For years they had watched as the towering beings ravaged and enslaved their tribes, for years they had been in conflict with the Ultoore. Now with their enemies numbers divided they had the perfect opportunity to strike and release their slaves. But as luck would have it, the mass conflicts had grown numerous and they soon found themselves raiding Ultoore camps, which had long sice turned into battlegrounds and sieges. They where unwittingly drawn into the war to fight with everyone else as well as the Ultoore.
With each race now battling for survival and their own specific purposes the realm became a bloodbath, the lands became vicious and wild. In a word: Savage.
******************************************************
I'll probably shove that up when the game opens and such, before you get to the opening menu.
ON a differant note, I have modeled nearly all of the weapons I want in game, except for the crossbow, and its debatabe weather i should just leave the original crossbow in game. I have textured the Bow, the Greatsword and the Hammer. I'm going to redo the texture on the sword, It was made on a differant computer on an older version of Wings and therfore needs a little going over and such. Now I just have to actually get all those files to this computer. I'm a lazy sod and can never be bothered. I figure I'll do it
Once I have textured everything in my models folder. Which ammounts to about 17 models left to be textured. Excluding the unfinished Snus Model, 16.
*************************************
For years now the Ur'Tesk and the Rak-Pur had been fighting. Out of tribal skirmishes grew a bloody war involving all tribes on both sides across the lands. As the war spread, the Reptilian Sliz would be the first to become involved. The battles progressed into the mountainous homeland regions of the Sliz, Who became enraged at the unwelcome destruction of their homeland, and fought back against the both sides, attacking them where they found them. As both sides retaliated the Sliz found themselves wrapped up in the growing conflict.
The wars growing population now attracted a new race. From the woodlands they dominated, the Snus emerged, bloodthirsty and cruel, they sought to wipe out life wherever they found it. Their lust for carnage driving them on, the Snus joined the wars and the bloodshed grew ever more violent and expansive.
The barbaric Ultoore crept in at this stage, seeking slaves for their use, they attacked small parties, survivors of battles, enslaving them and using them as workers to build for their nation. However when the races became aware of their ways, they struck back, and it was then that the Ultoore had no choice but to use their tusks and fight the war to the bitter end and the mass enslavement of all survivors.
In time the wars spread to the underground caverns of the vesusk, the races begun to seek shelter or refuge in the underground complexes and when met with the fierce resistance of the Vesusk, where cut down. As each race saw these underground mazes as a stronghold for themselves they begun to battle for them, and ultimately against the Vesusk who now where also involved in the war. For the first time in many years they rose to the sunlight and attacked whoever they came across, in an attempt to secure their land for their own.
The small jungle dwelling race of humanoids also known as the Quan took the war as an opportunity to hit out at the Ultoore. For years they had watched as the towering beings ravaged and enslaved their tribes, for years they had been in conflict with the Ultoore. Now with their enemies numbers divided they had the perfect opportunity to strike and release their slaves. But as luck would have it, the mass conflicts had grown numerous and they soon found themselves raiding Ultoore camps, which had long sice turned into battlegrounds and sieges. They where unwittingly drawn into the war to fight with everyone else as well as the Ultoore.
With each race now battling for survival and their own specific purposes the realm became a bloodbath, the lands became vicious and wild. In a word: Savage.
******************************************************
I'll probably shove that up when the game opens and such, before you get to the opening menu.
ON a differant note, I have modeled nearly all of the weapons I want in game, except for the crossbow, and its debatabe weather i should just leave the original crossbow in game. I have textured the Bow, the Greatsword and the Hammer. I'm going to redo the texture on the sword, It was made on a differant computer on an older version of Wings and therfore needs a little going over and such. Now I just have to actually get all those files to this computer. I'm a lazy sod and can never be bothered. I figure I'll do it
Once I have textured everything in my models folder. Which ammounts to about 17 models left to be textured. Excluding the unfinished Snus Model, 16.
About the author
#2
While I think it's excellent to have a storyline if only for continuity, I'm not one who reads it. I generally just want to get into the action.
03/30/2007 (8:39 am)
I knew people who liked to read every single quest, and every single readable book in WoW. While I think it's excellent to have a storyline if only for continuity, I'm not one who reads it. I generally just want to get into the action.
#3
I like to see gradual disclosure, so unraveling the mystery of story is part of the game. This doesn't appeal to some, but it appeals to me:) Give me a little backstory to keep me from asking 'why?'. Then give me a little more as I work through the game as part of the reward mechanism.
03/30/2007 (9:21 am)
Context is great thing in most cases. Not sure I would worry about context in certain types of puzzle games (Tetris, Zuma) - though if done subtly it's not damaging. I like to see gradual disclosure, so unraveling the mystery of story is part of the game. This doesn't appeal to some, but it appeals to me:) Give me a little backstory to keep me from asking 'why?'. Then give me a little more as I work through the game as part of the reward mechanism.
#4
So I'm all for people trying to get stories into games I just hope people find better ways to implement them that make it more interesting to follow it.
04/01/2007 (1:54 am)
I like story lines in games but I guess it depends on the game, If it's a 3d multiplayer shooter I tend to not care what the story is, only what the weapons are and rest of what changes from game to game, any single person non casual game I like to the story line, expecially single player RPGs (but I guess that's a duh to say you'd want a good story in that) but for me, and I consider myself a hardcore gamer, I don't even really care about the storyline in online mmorpgs and I've played just about all of them, but I think that is more because of how badly they're integrated, go find this guy he makes armor, bam 1000 exp, read this 10 page story bam 1000 exp, it's done in a tedious way that I think makes the majority of gamers not care they just click through get the exp and move on.So I'm all for people trying to get stories into games I just hope people find better ways to implement them that make it more interesting to follow it.
Torque Owner Chris "Ocean" Mooney
Texel Games
There are many great way to introduce a storyline into an MP game, most common being "intro movies", short movies before a level is loaded and at the start of the game often add a great effect, but also often annoy alot of players.
I would say the best and least annoying is to build story details into the loading screens, what better way to engage the player while he or she is just sitting there waiting :).
Chris