Firs & Friends (update 2)
by Christian Herzog · 03/29/2007 (2:05 pm) · 4 comments
It's time for another firry update!
As some of you might have read, I'm currently working on a fir pack.
In sum there now are 15 different firs:


But not only firs will be in the pack:
Cut-down trees:

a pile of brushwood:

a fallen-tree-module:


and last but not least, some "faked shadows" (placed with the TLK-Decalprojector f.ex.):

Now I'm going to build a little test mission and some other "props" for it and then it should be basically finished ;)
Speaking of firry-firs.... Any programmer out there who wants to create a furry-fir?
Meaning a fir with a fur-shader.
This way you could simulate the fir-needles... (?)
Maybe it doesn't work out the way I think/hope it would, but it sure would be a interesting task to tackle!
(even though its probably not suitable for real-time rendering yet)
As some of you might have read, I'm currently working on a fir pack.
In sum there now are 15 different firs:


But not only firs will be in the pack:
Cut-down trees:

a pile of brushwood:

a fallen-tree-module:


and last but not least, some "faked shadows" (placed with the TLK-Decalprojector f.ex.):

Now I'm going to build a little test mission and some other "props" for it and then it should be basically finished ;)
Speaking of firry-firs.... Any programmer out there who wants to create a furry-fir?
Meaning a fir with a fur-shader.
This way you could simulate the fir-needles... (?)
Maybe it doesn't work out the way I think/hope it would, but it sure would be a interesting task to tackle!
(even though its probably not suitable for real-time rendering yet)
About the author

Associate Andy Hawkins
DrewFX
"Ohhh....I'm a lumberjack and I'm okay. I work real hard, and I sleep all day....wait, that's not how it goes..."