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Dream Games FPS Starter Kit In Development

by Dave Young · 03/27/2007 (3:21 pm) · 44 comments

mydreamrpg.com/images/wow/misc/header2.gif

Recently we've alluded to some new projects we're really excited to be working on, and here is one of them!

I am delighted to announce that Dream Games, Inc. and Garage Games have entered into a publishing agreement to bring a Dream Games FPS Starter Kit to the GarageGames Developer store!!

This new project represents the dawn of a new era of feature complete, configurable and documented Starter Kits for Torque brought to you by the magic of collaboration. It will be sold right here on Garage Games.

This starter kit, codenamed BFT (Battlefield Torque), will bring you all the features you expect to see in a modern First Person Shooter game, including various game modes such as Conquest, Death Match, Team Death Match and Capture The Flag!

We will work out all the technical details of features like:
*Multiple player type selection (medics, snipers, engineers, support, assault)
*Team selection
*Scoring
*Server admin (Voting, Map Cycling, Kick, Ban)
*Auto Team Balancing
*Command Maps
*Mission Waypoints
*Weapon scripts (reloading/weapon modes/scopes/weapon spread)
*Linked Resource Radar
*Parachutes
*Inventory
*Vehicles
*Turrets/Anti Aircraft
*Vehicle Threat Alert System
*Custom weapon crosshairs and guis
*Damage Location Modifiers
*Battle Command QuickKeys
*Explodable Objects
*Lots of GUI
*Example missions
*Several new models and vehicles will be included as part of Battlefield Torque, with complete documentation on how to get started customizing the code for your own game.

Work is already well underway and we will provide more information about this upcoming Starter Kit as the project progresses. Our very own Ashtara is heading up the project team!
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#41
08/25/2009 (11:41 pm)
holy dead and buried forums batman! This kit came, it rocked, then it got shut down. You can now find a kit from prarie games around here somewhere.
#42
08/26/2009 (7:46 pm)
I've included the script source in my free game (see my profile), such as it is. Some of the code is better quality than others (as I got better at it over time), but it has lots of stuff implemented in script which may help someone out.

Don't use my scoring system as a model though--half of it is done client side (as it was in stock TGE!). That's on my list of to-do's. But there's lots of examples of other stuff too numerous to list. Play the game and see...

Edit: It includes script jetpack, weapons, bots, vehicles, my own CTF implementation, etc.
#43
09/25/2009 (11:52 am)
Hey jon, been trying to get ahold of you, can you email me at soulbytegames@live.com please
#44
10/06/2009 (1:05 am)
jon as in me or as in jon paynter? my email is still jonathon.stevens@laststraw.info =)
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