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Dream Games FPS Starter Kit In Development

by Dave Young · 03/27/2007 (3:21 pm) · 44 comments

mydreamrpg.com/images/wow/misc/header2.gif

Recently we've alluded to some new projects we're really excited to be working on, and here is one of them!

I am delighted to announce that Dream Games, Inc. and Garage Games have entered into a publishing agreement to bring a Dream Games FPS Starter Kit to the GarageGames Developer store!!

This new project represents the dawn of a new era of feature complete, configurable and documented Starter Kits for Torque brought to you by the magic of collaboration. It will be sold right here on Garage Games.

This starter kit, codenamed BFT (Battlefield Torque), will bring you all the features you expect to see in a modern First Person Shooter game, including various game modes such as Conquest, Death Match, Team Death Match and Capture The Flag!

We will work out all the technical details of features like:
*Multiple player type selection (medics, snipers, engineers, support, assault)
*Team selection
*Scoring
*Server admin (Voting, Map Cycling, Kick, Ban)
*Auto Team Balancing
*Command Maps
*Mission Waypoints
*Weapon scripts (reloading/weapon modes/scopes/weapon spread)
*Linked Resource Radar
*Parachutes
*Inventory
*Vehicles
*Turrets/Anti Aircraft
*Vehicle Threat Alert System
*Custom weapon crosshairs and guis
*Damage Location Modifiers
*Battle Command QuickKeys
*Explodable Objects
*Lots of GUI
*Example missions
*Several new models and vehicles will be included as part of Battlefield Torque, with complete documentation on how to get started customizing the code for your own game.

Work is already well underway and we will provide more information about this upcoming Starter Kit as the project progresses. Our very own Ashtara is heading up the project team!
#21
03/28/2007 (5:28 am)
To clarify, we are not dropping support at all for our products, only sales of the 2 MMO kits due to a change in business relationship. The support for those products is increasing significantly, we just made a major update this past Friday and another is on the way! We have also beefed up our teams significantly to ensure that we will meet goals and expectations.
#22
03/28/2007 (6:08 am)
Congrats guys!
www.linkedin.com/img/webpromo/btn_viewmy_160x25.gif

www.mmogamedev.info/images/imgdc_ad1.gif
#23
05/07/2007 (7:52 am)
Would it be possible to jump from a mmorpg to a fps world? because on my game, im looking to have one world at war, so it would basicly just be a FPS, and then the other worlds would be like a normal mmo
#24
05/25/2007 (3:32 pm)
any news on this?
#25
05/30/2007 (11:29 am)
humm, very interesting, and very exciting, as a owner of the mmo kit i do know that dream games are talented programers.

this product sounds exactly like what i been looking for and wanting for a long time now.

but please tell me the weapons will have a recoil system to them. that is one of the fps starter's kit biggest lacking elements is no recoil on gun fire. so please tell me there will be a recoil on weapon's fire.

also what version of torque is this going to be created on? will it be on the latest release of 1.5?
#26
06/12/2007 (5:05 am)
Wow!... Dunno how I missed this...
#27
06/12/2007 (3:01 pm)
This is an awesome idea.
#28
06/19/2007 (9:36 am)
Hi guys,

We've been pretty psyched about this since it was first announced - how are things progressing?
#29
06/19/2007 (10:57 am)
We are about to go into Testing mode!!! Soon as we get the bugs all cleaned up we will be making it available. Lots of great stuff here too. Our team has written a completely new flightht physics package for great flying helicopters. We are even getting the mounted turret codes built for better network interface. (In english we are getting rid of the lag). We cannot wait to hear what the gg comiunity has to say about this!!!
#30
06/19/2007 (11:00 am)
Wow! I didn't expect it to be so far along - excellent news!
#31
06/23/2007 (3:15 pm)
wooohoooo, now i am getting even more exited about this, helicopters even?? now that is something worth celebrating!!!!

how are the helicopters going to be controlled? are they going to be like the one's found in the battlefield series?
#32
06/28/2007 (8:56 am)
me wants download
#33
07/04/2007 (7:12 am)
Will this work for TGEA? Or will there be a version for TGEA?
#34
07/04/2007 (2:03 pm)
The TGEA version is a little different. But it is staying right up with each each update we make so it should follow the tge version with in a few weeks. So unless you wanna try the conversions on your own to tgea you might wanna wait for that version.
#35
07/04/2007 (2:32 pm)
Do you have a date of when or around this will be released?
#36
08/05/2007 (10:03 am)
Still doing tweaking and bug squashing. no dates yet.
#37
11/12/2007 (12:45 pm)
Any news on this? The website says it will be out in a few days but it said that 3 weeks ago.
#38
11/12/2007 (2:02 pm)
It went into QA, came back with some things that need work, we want it to be the best it can be and fully demonstrate the power of Torque. At this time we're hoping for a release before the end of the month, that's pretty realistic from what's on the plate right now.
#39
11/22/2007 (11:19 am)
Can't wait to see this when it comes out.
Is the feature list in the original post complete? Has anything been added / dropped? Anything you can tell us about? ;o)
#40
08/25/2009 (10:34 pm)
emm... what finally happened to this project? is there some place to get it?