Saving Private Fresh Meat
by ando · 03/25/2007 (4:44 pm) · 13 comments



Hello people, my last couple of blogs managed to get me a few contracts, one of which you can see here (an undisclosed project with MilitaryGarage.com who have kindly gave me permission to share my progress, thanks chaps)
This is work in progress and looks a little empty but you can see where it is going. The terrain scale has been reduced to 3 to increase both texture and terrain quality and I am happy to say that the water works with it just fine, look no holes :)
The waterblock was totally reworked and I created new water textures to get something more believable going in the wet department, I think it looks pretty good especially the movement.
The structures are DIF interiors with increased lightmap, the textures are a combination of photo source and pressing buttons in photoshop for hours and hours, hehe oh and the sky is a secret :)
About the author
Recent Blogs
• Epic Failure• TeamCombat
• New FPS?
• Anybody want to make a game :)
• 1.7 Good Stuffage
#2
03/25/2007 (4:55 pm)
Thanks, yup it is TGE 1.5
#3
Love the detail in the waters edge, very impressive stuff!
03/25/2007 (5:22 pm)
Wow that looks pretty nice!Love the detail in the waters edge, very impressive stuff!
#4
It's looking really good, post more when you can. I really like the detail map you are using. Are you also using a bump map on the terrain? And if so, have you figured out how to prevent the flashing terrain bug that occurs
It could be the screen shots or just me, but I was going to say that the sky looked a little off. The puffy clouds which seem to be closer to the viewer than the scattered high ones, look less distinct even though they appear closer, so it is a little visually confusing.
And again, everything looks fantastic, but cloud thing caught my eye and I thought you would appreciate some constructive feedback.
03/25/2007 (5:52 pm)
Ando, VERY VERY NICE!It's looking really good, post more when you can. I really like the detail map you are using. Are you also using a bump map on the terrain? And if so, have you figured out how to prevent the flashing terrain bug that occurs
It could be the screen shots or just me, but I was going to say that the sky looked a little off. The puffy clouds which seem to be closer to the viewer than the scattered high ones, look less distinct even though they appear closer, so it is a little visually confusing.
And again, everything looks fantastic, but cloud thing caught my eye and I thought you would appreciate some constructive feedback.
#5
More updates!
03/25/2007 (5:54 pm)
Loving the texture density - too many TGE games have their terrain stretched out.More updates!
#6
03/25/2007 (6:26 pm)
You know, it says a *lot* when a scene that simple can look so nice! =D Very good stuff, ando, I'd love to see more as it progresses!
#7
03/25/2007 (7:45 pm)
Looks great. Yeah i find when i scale the terrain down i get holes sometime. But looks great. Makes me tempted to finish my larger terrain resource with a scale of 2 for TGE =)
#8
Nice screen candy.
03/25/2007 (8:29 pm)
Couple tomahawks or a 2000 lb JDAM should take out that bunker :)Nice screen candy.
#9
03/25/2007 (10:24 pm)
Really love it. :-)
#10
@ Vashner, nooooooooo dont blow up my little creations please :)
03/26/2007 (12:12 am)
Thanks guys, good point on the clouds Todd, easy fix that :) I dont use a bump map on the terrain I find it has issues like you say not to mention the framrate drop.@ Vashner, nooooooooo dont blow up my little creations please :)
#11
Not sure the crossbow will be able to take those bunkers out...
03/26/2007 (12:13 am)
Nice work.Not sure the crossbow will be able to take those bunkers out...
#12
03/26/2007 (5:28 am)
Nice stuff, loving the sky, sand, bunker (gee, just about everything). Keep it up! :0)
#13
03/26/2007 (7:38 am)
nice job, looks great
Torque 3D Owner Aaron E
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With the old TGE waterblocks, I used to create two water layers with different textures and flow animation/distortion on them and got a nice effect -- along with a sizable drop in frame rates.