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Plan for David Myers

by Dave Myers · 08/11/2001 (8:41 am) · 0 comments

Justin Mette is on vacation in Toronto for the next week and a half, so I'm posting the 21-6 .plan file for this week and next.

Work continues on evolving the design for Myr. Accomplishments this past week include:

o Continued expanding the design for Myr via the private forums. Topics that we focused on this week include: Lobby, Missions, Characters, and Enemies.

o Dave worked on the following sections of the design document: Lobby, Missions, and Characters.

o Justin added several new forums to the private discussion area in order to match changes we made to the design document template. These include Audio, Enemies, Weapons, Artwork, Team Work, and User Interface.

o Licensed the V12 engine, downloaded it and associated tools, built the engine and tools, and played a bit with the test maps.

About the author

Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.