Gemstone Textures v. 1.0
by Gina-Marie -Netjera- Hammer · 03/24/2007 (11:01 pm) · 17 comments
Hi Everyone,
I've been hard at work on the art pipeline for Pharaoh's Frenzy, learning - as I go - exactly HOW MUCH I have to learn! (Boy there's a lot!) One of the things I've discovered is that there is a sorry lack of good, original resources for people working in 2-dimensions. I've also discovered that textures for certain types of materials are notably absent - at least for free.
To that effect, I've decided to release certain content from Pharaoh's Frenzy, as a free resource to other developers on Garage Games. I will only be releasing this content as I feel it is good enough, and as feedback tells me it's good enough. To start with, I'll be releasing textures, models and sprite sheets for gemstones - those I'll be using in PF, as well as several extras I'll be making to perfect my process and practice.
I've spent the last several days working on textures. These first few sheets are sample sheets of cropped textures of various gemstones I'll be using in Pharaoh's Frenzy. They've been taken directly from large, high-quality gemstone pictures I've gotten from the Internet. Some of them are quite small, because although the pictures are large, they ARE pictures of gems, often in groups, and cropping the textures doesn't allow them to be any larger without stretching. What you'll see here is the largest size I could crop from the originals, untouched in any other way, and grouped together by type of stone.
I'll be working to resize and touch up these textures in the next day or so. I'll also be testing them on models, and purging ones that don't wrap or tile well. Please feel free to comment. =) Thanks!
Turquoise Texture Samples
Tiger Eye Texture Samples
Pearl Texture Samples
Malachite Texture Samples
Lapis Lazuli Texture Samples
Jasper Texture Samples
Carnelian Texture Samples
I've been hard at work on the art pipeline for Pharaoh's Frenzy, learning - as I go - exactly HOW MUCH I have to learn! (Boy there's a lot!) One of the things I've discovered is that there is a sorry lack of good, original resources for people working in 2-dimensions. I've also discovered that textures for certain types of materials are notably absent - at least for free.
To that effect, I've decided to release certain content from Pharaoh's Frenzy, as a free resource to other developers on Garage Games. I will only be releasing this content as I feel it is good enough, and as feedback tells me it's good enough. To start with, I'll be releasing textures, models and sprite sheets for gemstones - those I'll be using in PF, as well as several extras I'll be making to perfect my process and practice.
I've spent the last several days working on textures. These first few sheets are sample sheets of cropped textures of various gemstones I'll be using in Pharaoh's Frenzy. They've been taken directly from large, high-quality gemstone pictures I've gotten from the Internet. Some of them are quite small, because although the pictures are large, they ARE pictures of gems, often in groups, and cropping the textures doesn't allow them to be any larger without stretching. What you'll see here is the largest size I could crop from the originals, untouched in any other way, and grouped together by type of stone.
I'll be working to resize and touch up these textures in the next day or so. I'll also be testing them on models, and purging ones that don't wrap or tile well. Please feel free to comment. =) Thanks!
Turquoise Texture Samples
Tiger Eye Texture Samples
Pearl Texture Samples
Malachite Texture Samples
Lapis Lazuli Texture Samples
Jasper Texture Samples
Carnelian Texture SamplesAbout the author
Art, Games, Life www.netjera.com
#2
03/25/2007 (1:06 am)
HAHA! You can see the reflection of the photographer in two or three of the carnelian samples! That's kind of funny, and at the same time amazing how shiny that gem is.
#3
03/25/2007 (1:34 am)
Nice! Makes me want to get my gem stone collection from the attic...
#4
Maybe you could make one file for each.
Nice job ;)
03/25/2007 (4:13 am)
Oh, pretty nice. Their use can be extended to metal textures or organic textures.Maybe you could make one file for each.
Nice job ;)
#5
@Andrew: It's amazing how shiny the gems can be. And at the same time, a bit annoying. I wanted to use cut gems, because in uncut gems (with the exception of Agate which is often in geode form) you don't get the full effect of the matrix. You can actually see this difference in the lapis lazuli samples, where all of them are of cut lapis lazuli except one, which is actually taken from a picture of an uncut lapis lazuli slab used for COUNTER tops (of all things!). The uncut gem is so much lighter, and the matrix patterns are much less clear. Unfortunately, the cut gems are so much smaller that it's tough to get good-sized textures, and in many cases the reflectance is so high that you get highlighting, which can make a texture unusable. Thanks for pointing out the photographer reflections. Those MAY make the carnelian textures unusable, and I'd missed it. :( (Edit: I'm still not seeing what you're considering a reflection of the photographer, although I see a lot of reflectance in the carnelian. Which images were you talking about?) :)
@Ben: They're already saved into individual files, usually in whatever format they were "pulled down" in. I strung them together into sheets to make it easier to compare them. That way, people could say, "Texture #2 of such-and-such stone is really not usable because... but I really like textures #7 and #9 of that stone."
Thanks again you guys. :) I'm hoping that when I'm finished everyone will find these useful.
03/25/2007 (5:42 am)
Thanks for all the encouragement! @Andrew: It's amazing how shiny the gems can be. And at the same time, a bit annoying. I wanted to use cut gems, because in uncut gems (with the exception of Agate which is often in geode form) you don't get the full effect of the matrix. You can actually see this difference in the lapis lazuli samples, where all of them are of cut lapis lazuli except one, which is actually taken from a picture of an uncut lapis lazuli slab used for COUNTER tops (of all things!). The uncut gem is so much lighter, and the matrix patterns are much less clear. Unfortunately, the cut gems are so much smaller that it's tough to get good-sized textures, and in many cases the reflectance is so high that you get highlighting, which can make a texture unusable. Thanks for pointing out the photographer reflections. Those MAY make the carnelian textures unusable, and I'd missed it. :( (Edit: I'm still not seeing what you're considering a reflection of the photographer, although I see a lot of reflectance in the carnelian. Which images were you talking about?) :)
@Ben: They're already saved into individual files, usually in whatever format they were "pulled down" in. I strung them together into sheets to make it easier to compare them. That way, people could say, "Texture #2 of such-and-such stone is really not usable because... but I really like textures #7 and #9 of that stone."
Thanks again you guys. :) I'm hoping that when I'm finished everyone will find these useful.
#6
03/25/2007 (12:12 pm)
Gina, have a close look at picture 2 and 4 (actually, you can see it in 1 too) in the carnelian image. There's clearly visible hands/camera in there. (bottom left corner in 2 and stretched across the whole center of the image in 4, it's not so obvious in 1 but it's there at the bottom/center).
#7
03/25/2007 (12:40 pm)
Thank you for the resource!
#8
03/25/2007 (1:02 pm)
Thanks Magnus. I'm still not clearly seeing it in these, I'll look at the textures themselves. It's possible my eyesight is just NOT quite good enough to spot it. So it's a good thing I posted so other people could tell me. :) *runs to go get her glasses*
#9
I can see the same reflection that Magnus is referring too, you can in #2, you can see the camera and the hands ... and in #4, it's a stretched version ... #1 has it, but faintly ...
03/25/2007 (1:03 pm)
Great resource, thanks!I can see the same reflection that Magnus is referring too, you can in #2, you can see the camera and the hands ... and in #4, it's a stretched version ... #1 has it, but faintly ...
#10
03/25/2007 (1:23 pm)
aha! I got it. Thanks guys! *deletes those out of the set*
#11
Carnelian Image Fixed
03/25/2007 (3:21 pm)
@Gina you could have cloned out the photographer - here's the same image again, but I cloned them out...grab this if you want.Carnelian Image Fixed
#12
03/25/2007 (5:14 pm)
What's "cloning"? *blushes*
#13
In Photoshop, for example, you can use the offset filter to quickly make seamless and tileable textures. There are plenty of tutorials... they'll explain the cloning tool too.
03/26/2007 (10:49 am)
Quote: "I'll also be testing them on models, and purging ones that don't wrap or tile well."In Photoshop, for example, you can use the offset filter to quickly make seamless and tileable textures. There are plenty of tutorials... they'll explain the cloning tool too.
#14
But with any amount of luck, I can find a way to do the same thing in PhotoPlus.
03/26/2007 (11:55 am)
Thanks, but I don't own PS. :) I'm on a shoestring budget that includes every free tool I can get my hands on. My art pipeline consists of Pixia, PhotoPlus, Reiner's TilesetMaker and gameSpace (my only purchased product besides the GarageGames stuff).But with any amount of luck, I can find a way to do the same thing in PhotoPlus.
#15
03/26/2007 (1:34 pm)
@Netjera, GIMP is an excellent alternative to Photoshop, offering all the same tools ...
#16
GTK2 for Win2000
OR
GTK for ever other Win
PLUS ...
GIMP for Windows
If you get stuck...
Link to download page for Win
OR other downloads...
GIMP for Unix
GIMP for Mac
03/26/2007 (3:42 pm)
Here's the link to GIMP - make sure you install GTK2 first, they also have an animation package. UseGTK2 for Win2000
OR
GTK for ever other Win
PLUS ...
GIMP for Windows
If you get stuck...
Link to download page for Win
OR other downloads...
GIMP for Unix
GIMP for Mac
#17
03/26/2007 (11:48 pm)
Thanks! I think I tried GIMP a couple of years ago, but it was very hard to use. Maybe it's worth taking another look at, though. :)
Torque Owner Stephan - viKKing - Bondier
I'm very interested in seeing them in game.