Game Development Community

Online Game Developers Conference

by Bob Mitchell · 03/24/2007 (11:00 am) · 0 comments

I am going to be speaking at the Seattle Online Game Developer's Conference www.ogdc2007.com in May.

Everything but the Game

Programming an online game consists working on the game and everything but the game. This talk will ignore the first half and explore some of the details about the second. The session will cover patching, chat, persistent messaging, localization, user authentication, billing, customer support tools, logging, monitoring, interactive web extensions, auctions, transfer services, and community tools. The objective is to reveal some of the issues and choices that have to be made when creating an online game. These often overlooked and forgotten features will differentiate your service from the rest of the games.

Intended Audience: Technical directors, server programmers, operations managers, and anyone else willing to look into the darkness.
Prerequisites: Some knowledge about online games to help place the systems discussed into context. The intent of the session is to be at the introductory level.
Date/Time: TBA, Room: TBA