Mega poly sorting finally accomplished (new firs - WIP!)
by Christian Herzog · 03/19/2007 (3:28 am) · 3 comments
Currently I'm working on a new 3D-Diggers fir-pack:

The main and hardest work is done: the beloved sorting, which I've spent days on...
In one of the "worst" cases, I counted exactly 199 groups of polys which wanted to be sorted in Milkshape (by hand).
That's when you allmost start crying and would rather go back to bed than sitting in front of the PC ;)
But somehow I masterd this task and now it's up to varying these models to get a more natural look.
And maybe some fallen trees and cut-down trunks.
Anyway, it's now up to the fun part!
I'll keep you up to date ;)

The main and hardest work is done: the beloved sorting, which I've spent days on...
In one of the "worst" cases, I counted exactly 199 groups of polys which wanted to be sorted in Milkshape (by hand).
That's when you allmost start crying and would rather go back to bed than sitting in front of the PC ;)
But somehow I masterd this task and now it's up to varying these models to get a more natural look.
And maybe some fallen trees and cut-down trunks.
Anyway, it's now up to the fun part!
I'll keep you up to date ;)
About the author
#2
03/19/2007 (5:29 pm)
Cool, I already bought the other Diggers tree packs, looks like I'll be getting this one as well. Will they have LoD?
#3
Depending on the tree, about 600 - 2000.
I'm not sure yet if I should also include a billboard lod.
Actually, nowadays engines should create them on the fly (with imposters or so)
This way you could also chunk up groups of trees... but that would be a programming matter ;)
03/19/2007 (11:03 pm)
Yes!Depending on the tree, about 600 - 2000.
I'm not sure yet if I should also include a billboard lod.
Actually, nowadays engines should create them on the fly (with imposters or so)
This way you could also chunk up groups of trees... but that would be a programming matter ;)

Torque 3D Owner J.C. Smith