Moved to TGEA
by Thomas Shaw · 03/01/2007 (9:58 am) · 3 comments
I have never officially showed anything I have been working on in the engines in the whole 4 years I have been using them, (although, I have posted some screenshots in some of my posts in the forums) so I thought it was about time.
With the release of RC1 of TGEA, I decided to port a map I had been working on in TGE 1.5 over to TGEA. For my purposes - mainly showing off art resources - TGEA seems really stable.
I can't claim to fully understand the material system as yet, but it was fairly simple to add materials and mappings to my objects. I just copied a simple material setup from the included demo and plugged in my own settings.
Here's some shiny to look at:




Shiny is fun...
..although I need to figure some other sorts of materials. For example, shiny doesn't look so good on trees.
As for the terrain; I am currently using the legacy terrain, directly ported over from TGE1.5. I don't really have a need for giant Atlas terrains, and I like the ability to directly manipulate the legacy terrain.
Next I will be re-doing the rest of my characters to support the material system and adding "junk" to the environment so it looks lived in.
With the release of RC1 of TGEA, I decided to port a map I had been working on in TGE 1.5 over to TGEA. For my purposes - mainly showing off art resources - TGEA seems really stable.
I can't claim to fully understand the material system as yet, but it was fairly simple to add materials and mappings to my objects. I just copied a simple material setup from the included demo and plugged in my own settings.
Here's some shiny to look at:




Shiny is fun...
..although I need to figure some other sorts of materials. For example, shiny doesn't look so good on trees.
As for the terrain; I am currently using the legacy terrain, directly ported over from TGE1.5. I don't really have a need for giant Atlas terrains, and I like the ability to directly manipulate the legacy terrain.
Next I will be re-doing the rest of my characters to support the material system and adding "junk" to the environment so it looks lived in.
About the author
Torque Owner Greg Gardinier