Game Development Community

Watch your Head

by Shaun Vantuil · 02/28/2007 (2:35 am) · 7 comments

I've put my GLSL project aside indefinitely. Partly because I just wanted to see how hard it would be to do (moderate difficulty for a noob like me), and partly because of Alex's Modernization Kit.

Instead I started a new project, one that will hopefully add a new dynamic to the gaming experience in Torque. Head tracking is nothing new, and I think a few people in the Garage Games community have done some development with the TrackIR system.

Essentially, this is a wrapper DLL that I put together with the help of NaturalPoint. It's mostly plug-n-play into Torque. All thats needed is to add a couple files into your project, add a call to initialize it, and apply the data into whatever you want. Not bad for a noob, especially one with no DLL experience. :)

Google Video of the starter.racing implementation.

I need to cleanup the code a bit, document it, and get approval from NaturalPoint. Then I think this will be a resource... pretty soon. :)

#1
02/28/2007 (3:05 am)
Cool stuff Shaun!
#2
02/28/2007 (4:18 am)
Dude, that's awesome!
#3
02/28/2007 (5:53 am)
very cool!
#4
02/28/2007 (6:11 am)
Very cool, it adds a depth of interactivity I have not seen before.
#5
02/28/2007 (10:39 pm)
Thats is excellent!
#6
07/28/2007 (10:04 pm)
awesome stuff man!
#7
04/27/2009 (1:26 am)
Hi Shaun,
Do you still have plans on releasing this as a resource or a pack ?
We are planning to add support for TrackIR and will be very much interested.