Game Development Community

Random Mission Pack

by Richard_H · 02/24/2007 (12:18 pm) · 8 comments

Hi,
I've started (yet another) project, a Random Mission Pack. Basicly what this pack will do is allow for easy implementation of a random mission system giving your games infinite replayability. It takes a mission size, and divides your mission into a grid of 24 x 24 sized tiles. This would probably work best for city games.
I'm currently looking for artists. View my forum post.
Here are some pics of what I have now.
img144.imageshack.us/img144/4590/screenshot00100001tl2.pngA 5x5 sized mission, yet to fill in the middle.
img524.imageshack.us/img524/646/screenshot00100001tk9.png

#1
02/24/2007 (12:43 pm)
Looks great!
#2
02/24/2007 (1:43 pm)
Add a random maze generator to it - would make a quick and easy, replayable fps shooter.
#3
02/24/2007 (1:53 pm)
A lot will be done in script so it's highly flexible, so random maze generator wouldn't be too hard to add.
BTW, idea how much you would pay for something like this?
#4
02/24/2007 (2:18 pm)
if you could generate level as easy as the fps creator then around $30 for just the level creator, but maybe $50 to slot in enemies, doors, teleporters etc. Check out the fps creator (google it because it's not GG) for an example of what I mean.
#5
02/24/2007 (2:27 pm)
the pieces dont seem to be completely aligned. I think that's whats causing shadows to form in the gaps.

interesting idea. I think youll need to supply some kind of downloadable interactive demo for people to try before they can say if or how much theyre willing to pay for it.
#6
02/24/2007 (3:08 pm)
or at the very least a functional spec of what the pack will contain.
#7
02/24/2007 (6:22 pm)
Great idea,~!
#8
02/25/2007 (12:09 pm)
1 Consider a generic mission generator program based upon a database like sqlite.
2 Create an example mission generator that uses the framework such as a city generator.

Doing so will separate the two parts so the user can modify for their own generation needs.