Random Mission Pack
by Richard_H · 02/24/2007 (12:18 pm) · 8 comments
Hi,
I've started (yet another) project, a Random Mission Pack. Basicly what this pack will do is allow for easy implementation of a random mission system giving your games infinite replayability. It takes a mission size, and divides your mission into a grid of 24 x 24 sized tiles. This would probably work best for city games.
I'm currently looking for artists. View my forum post.
Here are some pics of what I have now.
A 5x5 sized mission, yet to fill in the middle.

I've started (yet another) project, a Random Mission Pack. Basicly what this pack will do is allow for easy implementation of a random mission system giving your games infinite replayability. It takes a mission size, and divides your mission into a grid of 24 x 24 sized tiles. This would probably work best for city games.
I'm currently looking for artists. View my forum post.
Here are some pics of what I have now.
A 5x5 sized mission, yet to fill in the middle.
About the author
#2
02/24/2007 (1:43 pm)
Add a random maze generator to it - would make a quick and easy, replayable fps shooter.
#3
BTW, idea how much you would pay for something like this?
02/24/2007 (1:53 pm)
A lot will be done in script so it's highly flexible, so random maze generator wouldn't be too hard to add.BTW, idea how much you would pay for something like this?
#4
02/24/2007 (2:18 pm)
if you could generate level as easy as the fps creator then around $30 for just the level creator, but maybe $50 to slot in enemies, doors, teleporters etc. Check out the fps creator (google it because it's not GG) for an example of what I mean.
#5
interesting idea. I think youll need to supply some kind of downloadable interactive demo for people to try before they can say if or how much theyre willing to pay for it.
02/24/2007 (2:27 pm)
the pieces dont seem to be completely aligned. I think that's whats causing shadows to form in the gaps.interesting idea. I think youll need to supply some kind of downloadable interactive demo for people to try before they can say if or how much theyre willing to pay for it.
#6
02/24/2007 (3:08 pm)
or at the very least a functional spec of what the pack will contain.
#7
02/24/2007 (6:22 pm)
Great idea,~!
#8
2 Create an example mission generator that uses the framework such as a city generator.
Doing so will separate the two parts so the user can modify for their own generation needs.
02/25/2007 (12:09 pm)
1 Consider a generic mission generator program based upon a database like sqlite.2 Create an example mission generator that uses the framework such as a city generator.
Doing so will separate the two parts so the user can modify for their own generation needs.
Torque Owner Clint Herron