Torque Editor - MaskEdit
by Jonathan A. Garay M. · 02/23/2007 (3:26 pm) · 3 comments
on my [url=http://www.garagegames.com/blogs/24597/12166"]last[/url] plan i tell my intentions of make a editor for torque.
well the development as started :P
here a screenshot
now:
*Light Memory food print
*Simple C++ structure ( for not guru programmers [like me])
*Eye friendly sub pixel antialising.
on the road:
*Like TextMate features
*project support
*scripting on python for the plug ins( maybe ruby too)
*cLucene indexation of the project :) ( open a file finding a keyword )
*Linux, Windows , and MacOSX support;
*Fully configurable and adaptable.
*And the new awardless and unexpected feature of the world , the capability of render the text of the editor using opengl and all the widgets inside of them :D.
and of course is GPL.
well the development as started :P
here a screenshot
now:
*Light Memory food print
*Simple C++ structure ( for not guru programmers [like me])
*Eye friendly sub pixel antialising.
on the road:
*Like TextMate features
*project support
*scripting on python for the plug ins( maybe ruby too)
*cLucene indexation of the project :) ( open a file finding a keyword )
*Linux, Windows , and MacOSX support;
*Fully configurable and adaptable.
*And the new awardless and unexpected feature of the world , the capability of render the text of the editor using opengl and all the widgets inside of them :D.
and of course is GPL.
Torque Owner Cholly