Game Development Community

Torque Editor - MaskEdit

by Jonathan A. Garay M. · 02/23/2007 (3:26 pm) · 3 comments

on my [url=http://www.garagegames.com/blogs/24597/12166"]last[/url] plan i tell my intentions of make a editor for torque.

well the development as started :P

here a screenshot

www.netmask.com.mx/assets/2007/2/23/maskEdit.jpeg




now:
*Light Memory food print
*Simple C++ structure ( for not guru programmers [like me])
*Eye friendly sub pixel antialising.

on the road:
*Like TextMate features
*project support
*scripting on python for the plug ins( maybe ruby too)
*cLucene indexation of the project :) ( open a file finding a keyword )
*Linux, Windows , and MacOSX support;
*Fully configurable and adaptable.

*And the new awardless and unexpected feature of the world , the capability of render the text of the editor using opengl and all the widgets inside of them :D.


and of course is GPL.

#1
02/23/2007 (11:58 pm)
Sweet. I've been using vi for my linux editing needs. A torque friendly editor will be greatly appreciated.
#2
02/24/2007 (1:36 am)
How about JEdit and TIDE if you need cross-platform? It's also GPL and you can do whatever you want with the source... no need to re-invent the wheel really... but if it's fun to start from scratch, go for it! ;)
#3
02/24/2007 (8:47 am)
really i dont want java/based stuff :)