Trees, lot of trees. (phase 3)
by Claude-Alain Fournier · 02/23/2007 (3:16 pm) · 11 comments
What's new :

I did not put update since a few weeks, reason, busy at work.
But I still did some work on the ressource :
First of all, I added top view Billboard, so if you look at tree from up you see... tree canopy and not a thin tree. I still have some problems with this, I had to make some extended changes in the shader but I am a total beginner with shaders so it take me some times for something normally pretty simple. But the result is not too bad actually, as you can see in the screenshot.
Second addition is total support for blockers which allow you to create clearing, paths etc.. (obvious in the screenshot), here is the link to fxReplicatorBlocker
from Thomas Lund
Third addition was to push all to TGEA 1.0.
I started to look at the collision problem, but it seems that I will need to spend a few days on that just to understand the collision code and find a way to add tree collision for trees that are not existing in the server. Not impossible, and I have my ideas on how to do this and keep performance. Once I have the collision code solved I will do some "cleaning" in the code and publish this as a ressource.

I did not put update since a few weeks, reason, busy at work.
But I still did some work on the ressource :
First of all, I added top view Billboard, so if you look at tree from up you see... tree canopy and not a thin tree. I still have some problems with this, I had to make some extended changes in the shader but I am a total beginner with shaders so it take me some times for something normally pretty simple. But the result is not too bad actually, as you can see in the screenshot.
Second addition is total support for blockers which allow you to create clearing, paths etc.. (obvious in the screenshot), here is the link to fxReplicatorBlocker
from Thomas Lund
Third addition was to push all to TGEA 1.0.
I started to look at the collision problem, but it seems that I will need to spend a few days on that just to understand the collision code and find a way to add tree collision for trees that are not existing in the server. Not impossible, and I have my ideas on how to do this and keep performance. Once I have the collision code solved I will do some "cleaning" in the code and publish this as a ressource.
About the author
#2
02/23/2007 (4:04 pm)
Thanks Craig. For the pan european it's my wife call, that's how she described my driving with it, but since I moved to a CBR 1100, the stabilisers disappeared, now I got wings ;P I need to update the avatar.
#3
02/23/2007 (4:08 pm)
Dont all Pan riders have stabilisers untill they get a real bike? (Triumph Trophy rider myself :-)
#4
I love 'em. We should start a GGE group for developers that ride motorcycles. If any of you guys ever get over here to the USA, come on by. I have a motorcycle shop and I can hook you up with a motorcycle and we can ride. I'm up for dirt or street!
02/23/2007 (4:16 pm)
Motorcycles:)I love 'em. We should start a GGE group for developers that ride motorcycles. If any of you guys ever get over here to the USA, come on by. I have a motorcycle shop and I can hook you up with a motorcycle and we can ride. I'm up for dirt or street!
#5
It's nice to see all those trees from that far back.
02/23/2007 (5:17 pm)
Yay other motorcycle enthusiasts! I have a '90 CBR 600.It's nice to see all those trees from that far back.
#6
02/23/2007 (5:40 pm)
KAW Vulcan 750 and ... nice trees!
#7
One day I'll add a few more shapes - just damn busy at the moment (isnt that always the case).
02/23/2007 (7:47 pm)
Super nice trees! Good stuff, and also nice to see someone using the replicator blocker.One day I'll add a few more shapes - just damn busy at the moment (isnt that always the case).
#8
02/23/2007 (8:45 pm)
That is looking really nice. I'm definitely interested in this!
#9
02/23/2007 (10:50 pm)
Looking good - I can't wait to grab this when it's done.
#10
GGE Two Wheeled Developers
Just set one up, I'll flesh out this weekend. Join if you're interested.
02/24/2007 (2:05 pm)
"We should start a GGE group for developers that ride motorcycles." -JeffGGE Two Wheeled Developers
Just set one up, I'll flesh out this weekend. Join if you're interested.
#11
02/26/2007 (2:39 am)
wow thats looking good
Associate Craig Fortune
Also, why has the pan european in your profile picture got stabilisers? ;)