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Character Pack #3

by AndrewOsborne · 02/22/2007 (12:22 am) · 10 comments

Hi all,

more updates on the 'citizen' pack, tweaked the model and animation. Still going with the rest. Thanks very much to those who posted comments/crits its a big help to have fresh eyes on your work :).

www.silhouette-studios.com.au/shard/femalewip2.jpg
www.silhouette-studios.com.au/shard/femwalk1.gif
I think the gif compression has borked up the cycle (it jerks at one point) but you get the idea.

Looking to have it done within the next couple of weeks!

Thanks

silhouette-studios.com.au/images/smalllogo.jpg
Silhouette Studios is currently available for fee-for-service work in coding and art. If you have a project in mind be sure to contact us!

#1
02/22/2007 (12:52 am)
Looks very nice.. kinda ex-girlfriend stalkery

*gulp*
#2
02/22/2007 (12:59 am)
LOL - the first thing that popped into my mind when I saw her was "s@#$, that looks like an ex-girlfriend of mine!"

Tip for the animation: More boob bounce (seriously, not trying to be silly.)
#3
02/22/2007 (2:06 am)
Lookin better and better :) The animation looks very odd and off balance from here though, may be the trippy gif, but other shots of the cycle would certainly make it easier to supply crits.
#4
02/22/2007 (5:34 am)
The leg animation is a bit off...when the right leg moves forward, it looks good (it comes out almost directly in front of the left leg, they way a woman would walk...and the weight shift on top looks pretty good). But when the left leg moves forward, it moves off to the side, almost like the way a man would take the step. And the weight shift of the upper body is far less pronounced. The animation doesn't have to be _completely_ symmetrical for both steps...a little asymmetry can add some "character"...but they shouldn't be so dramatically different.

I would also add a little bit more life to the right arm, in general...it looks kind of like she's been shot in the shoulder, and the only thing moving it is gravity and her body's momentum :) The left arm moves nicely, though.

The model, however, is much nicer than anything I can do :)
#5
02/22/2007 (7:18 am)
Could you post a side-view? From this angle, it seems that her shoulders are quite far back, which could easily lead to the feeling of strangeness when watching her move. I think that another thing is that her arms aren't counterbalancing her weight distribution so her lower half seems to be in motion while the top is quite static.

Nice model. I'm glad that I never had her as an ex like so many other people in this blog!
#6
02/22/2007 (8:17 am)
I think what's missing from the walk is some movement in the hips and possibly in the shoulders. Right now it looks as if the hips for the most part stay pretty much in place - if you gave the hips some swing - the leg movements would begin to look more natural.

Coming along though :)
#7
02/22/2007 (9:01 am)
She needs more upper body movement.. torso, arms, (and as mentioned before) "boobs".. the current walk has a certain stalking appearance, which combined with the scowl makes her very scary.. imagine that character with a butcher knife in her hand. :)

Also, is that a shirt crease across her left breast? Unless the shirt is defective or torn, it shouldn't have that much of a crease (if any) across there.
#8
02/22/2007 (2:59 pm)
Looks scary with a definate evil/stalker face, otherwise excellent :-)
#9
02/22/2007 (6:52 pm)
This woman reminds me of John Connors' Foster Mom from Terminator 2. I don't know why.Haven't even seen that movie in years...
She definately looks mean. I think it has something to do with her skin color, especially on her face. It's sortof ashy or something.

Great work!
#10
02/22/2007 (7:05 pm)
Actually if you going for the scary chick look, then make her walk like a man. Even if she smiles she will have something about her that scares the hell out of you.