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CN:MI - Some More Wide Angle Level Screens

by Alan James · 02/19/2007 (11:16 pm) · 21 comments

Hi Everyone!

I really am going to get around to posting something other than wide angle level screens,
but I'm having a lot of fun messing with big looking game levels right at the moment.
Here are a few more just for kicks...now I guess back to model editing...grrr...
I'm not really good at that so it's not nearly as much fun...


www.reallyreallygoodthings.com/screens3/NasjaMesa3Small.jpg

www.reallyreallygoodthings.com/screens3/NasjaMesa4Small.jpg

www.reallyreallygoodthings.com/screens3/NasjaMesa5Small.jpg

www.reallyreallygoodthings.com/screens3/TankBeach1Small.jpg

www.reallyreallygoodthings.com/screens3/TankBeach3Small.jpg

www.reallyreallygoodthings.com/screens3/Flowers2Small.jpg

www.reallyreallygoodthings.com/screens3/Flowers3Small.jpg

www.reallyreallygoodthings.com/screens3/NasjaMesa7Small.jpg
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#1
02/19/2007 (11:27 pm)
Murr those are looking great! Lots of athmosphere. :)
#2
02/19/2007 (11:36 pm)
Wow looking really good...
#3
02/19/2007 (11:38 pm)
Thats looking fantastic!
Nice job.
#4
02/19/2007 (11:38 pm)
Looking very nice as always Alan. I have to ask the question though... What sort of frame rates are you getting in these scenes? :P
#5
02/19/2007 (11:50 pm)
@Max,

20 to 30 fps, if I bring down the view distance (from 1900 where it's set in most of these) and bring the fog in closer I can pick up 3 to 5'ish frames per second and turn the water reflections down to low...of course you do loose some of the atmosphere, but it's not too devastating. There are a few other things I'll probably be forced to do as I load up a more content, (skyboxes are currently 1024x1024, most of the photorealistic textures on my buildings are still all 512x512 or 1024x1024)...and I think my video card (BFG7300) is tweaking a bit so I'll have to see how things end up with it.

This work is specifically for the single player version, so fps are not *quite* as despirate as multiplayer mode...and I'm not sure where I'm going with that.
#6
02/20/2007 (12:12 am)
Wow, awesome stuff, probably the best torque screens ive ever seen.
#7
02/20/2007 (12:32 am)
Looks good.
#8
02/20/2007 (4:19 am)
Woah. That sets the bar very high. Great work!
#9
02/20/2007 (4:40 am)
great work! keep us updated
#10
02/20/2007 (4:55 am)
DAMN 0.o
nice work man :O
i like it a lot
what is the terein, legacy or atlas?
#11
02/20/2007 (5:08 am)
TGE it is right? ;) Awesome.
#12
02/20/2007 (5:09 am)
@All,
Thanks for the great comments!

@Florian,
It's TGE, so it's gotta be legacy. =)
#13
02/20/2007 (5:16 am)
Your screems always amaze me with what you can do with TGE, great work.
#14
02/20/2007 (6:29 am)
Beautiful!
#15
02/20/2007 (8:34 am)
@Alan,

Thats not too bad framerate wise. Don't hold me to this, but if I'm correct the human eye can pick up anything below 60 fps.

I've recently been trying to overload my missions with foliage of all sorts, and I've found that the FoliageReplicator can nock off up to 10-15 fps, even when not in sight. Was just wondering if your noticing the same thing with your build? I'm running TGE 1.4, so there might have been changes made, but not that I know of.
#17
02/20/2007 (12:00 pm)
this looks commercial quality...very impressive.
#18
02/20/2007 (12:14 pm)
*deletes comment about posting some screenshots in stock TGEA with some trees*

WHOA, I just realized that was TGE! Nice work.
#19
02/20/2007 (3:03 pm)
As usual, AWESOME!!!!!!!!!!!!!!
#20
02/20/2007 (3:08 pm)
@Max

I'm still 1.4 also, but I did put in the clustering resource on both the shape and foliage replicator. The foliage doesn't seem to hit it nearly as hard as the shape does. The Nasja Mesa ones above (the domed temple and the trees) have about 200 visible trees and that's kind of what kills a good portion of the frames per second, along with reflective/refractive water and the drl/bloom(it is on, just right now I have it scaled back quite a bit).

About what the human eye can pick up. I've actually seen research that indicates that at some level the human eye can see variations up to 160 fps, but not on a level that we can consciously understand, so I would imagine that under 60 would be no problem for us to detect. In the game itself I can sense a "sluggishness" under 35-40 and when I drop under 25 it's time to start figuring out how to bost performance to at least back up to the mid 30's. That's kind of where I'm at...but it looks nice so it's really hard to give certain things up...
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