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Back In Blender

by DELETE · 02/19/2007 (3:44 pm) · 6 comments

It's been a moment since I posted. I was learning how to model in Blender and I got as far as modeling the head and some of the body. Today I took the time to texture the head.
home.comcast.net/~rustednailgames/PreviewF.jpghome.comcast.net/~rustednailgames/PreviewG.jpg
I changed how it was originally modeled some.
That's all for now. :)

#1
02/19/2007 (5:00 pm)
Not bad, the UV work definitely seems good but I would personally say sit down and work on your edge loops for better contouring of the face with minimal poly usage. You'll notice on the side of the head the poly distribution is rather odd and its caused by what I just said to a large degree.
#2
02/19/2007 (5:52 pm)
Update--
home.comcast.net/~rustednailgames/PreviewF2.jpgBeing that I changed the model I was originally going to have the eyes be able to move and the mouth to speak but changed my mind. So I was cutting back on some of the polygons and going to fix some of the areas but I have just to get control of the knife tool. It just goes crazy when I am trying to cut so I lost my patience and went on to learn another area of Blender--UV Mapping. This is just the results. But there is still a bit to fix.
#3
02/19/2007 (6:26 pm)
Awesome work!
#4
02/20/2007 (4:15 am)
Very good.

Changes between first and last model are impressive.
#5
02/20/2007 (7:51 am)
very nice work Stacey. I could only hope to model a head that nice looking.
#6
02/20/2007 (8:26 am)
--UPDATE--
home.comcast.net/~rustednailgames/PreviewH.jpgThx. i have moved on to touching up the body and making the hand for her. Getting a little better with the knife tool :P