Game Development Community

Do you think TSE could be capable of... THIS!?

by Mark · 02/13/2007 (3:28 pm) · 10 comments

www.planetside.co.uk/gallery/f/tg2


HOLY COW! That is some impressive stuff right there. Sure the first Terragen was amazing, but this is just psychotic. My brain is finally having a hard time knowing 3D from reality.


Alright, well maybe the TSE engine itself would not be capable. But still, I'm curious. ohhh how I long for the day games begin looking like this. I imagine it's not too far away at all.

I can only imagine the PC specs you need to run this program. I'm running on a 1.6 GHz with 512 RAM, my poor PC would feel like it's getting raped by a dinosaur.

If the community here find a way to render stuff like this in TSE, over time, if ever, I may very well soil my pants and be damn proud of it.

Do you think it could be possible? I think it could.

#1
02/13/2007 (3:35 pm)
If you were willing to wait a few minutes for each frame, sure. :) Real time? No way. Don't think anything can do that 'real time' yet, but it's probably only a matter of time.
#2
02/13/2007 (3:50 pm)
well, TSE exit door is for games. Maybe some machinima. Terragen door will only release renders. Well, sometimes heightmaps and skyboxes. But not games. And Terragen 2 also uses Xfrog for it's billion polygon plants. Even when machines could handle that, developers will choose the quickest and the cheapest method.

So even if the machines could handle that, and probably a casual game could weigh about 4 TB in size if so, people will think of efficiency. Even 10 years from nw stuff you don't see as a player, won't be rendered (or modeled for that matter);

Yes, Terragen 2 is beautiful but think of its purposes. So about TSE :) - by the way, an awesome looking (and promising) engine.
#3
02/13/2007 (4:22 pm)
The game Crysis with all its DX10 tricks is closing the gap but I think its gonna be a few years yet before T2 visuals will be "playable"

Real Life vs Crysis, you gotta be impressed...

ps3.qj.net/uploads/articles_module/68551/Crysis%20drool_qjpreviewth.jpg
#4
02/14/2007 (3:44 am)
The quick answer is no - not yet.

The bigger Question is - Why would you want to?
#5
02/14/2007 (6:06 am)
The way that terragen calculates light, atmosphere, water etc... is much too expensive to do in real-time.
Would it be awesome if it could work in real time, yes! But I wouldn't want to be the one to have to create each item necessary to populate the game world. It can be tough enough to get one object to look photorealistic.

#6
02/14/2007 (8:19 am)
wow, that were some nice pics :O
some looks awefully real
well, if u look at games that were realeased 4years ago and look now for example at crysis its pretty amazing how fast technology evolves, also look at the hardware today and 4 years ago, now there are PC's with 4 cores of 3Ghz per core(12Ghz total 0.o) and 4 years ago u had a fast PC when u had a single core 3Ghz
Also video cards keep improving big time and now we have SLI and crossfire(2 video cards)
so when we keep evolving at this rate, i believe that in lets say 10years or so, the games are almost the same looking as real
and scientists also predicted that around 2010 we would have processors with 10cores available for the mainstream audience, well, imagine having a 30Ghz PC with lets say 4video cards :o
So i guess patience is the key, because now im gaping at crysis and maybe in a couple of years even this game will look outdated 0.o
#7
02/14/2007 (8:59 am)
Yes it's possible but it might take a couple more years to get the spit and polish out with TGEA. And you would need high end rig for it. So the problem is modern computers are so reliable they don't even blow up anymore. I got hit in the eye from a yellow cap that popped off (blew up) a 286MB once upon a time.

Only the power supplies dent to fail and that's ez to fix. So we need other motivation to get more clients to upgrade.

But yea.. that's the plan with TGEA basically... a step closer to real time uber eye candy for immersive game worlds.
#8
02/14/2007 (12:42 pm)
I must say those images are truely amazing!.. i would love to see the algorithems they use to produce those images. I would think with the newer DX10 cards we would beable to get *close* to that with some creative shaders and proceduraly generating the images.. but who knows
#9
02/14/2007 (1:34 pm)
I have used TG2 and TG1. It takes a long time(15mins to several hours) to render those shots you have linked. I can't see games using those techniques for gaming any time soon. Even the 80 core processsor Intel developed probably couldn't crank that out in real-time. But like Ando was saying, there are other ways to achieve the real life look that is close. TG1 does however provide an easy way to produce heightmaps and texture shots for atlas terrain.
#10
02/14/2007 (5:29 pm)
DX10 isn't that great yet. Buy an 8800GTX, run the DX10 sdk demos on Vista, and see if you can get greater than 13fps on their displacement mapping demo (1280x1024 8 supersamples). Oh and don't forget, if you want DX10 you have to forsake surround sound.

Though I'm holding off on my verdict until OGRE 1.6 "Shoggoth" adds DX10, a sweet DX10 game comes out, or nVidia does something right with the drivers.