But hey, it's free. .
by Vinny Polston · 02/13/2007 (5:33 pm) · 11 comments
But hey, it's free. .
I figured why let a model go to waste.
This is just something that I have been working on lately in my spare time. You may recognize the design to be similar to that in the www.projectoffset.com videos, which inspired me on some parts of this.
I model every once and a while ( RL consumes me most of the time ). So here it is, fantasy architecture for free. I'm doing this for several reasons
1. Free models are always nice to have
2. I really would like to see this in-game.
3. I still, sadly, do not own TGE or TGEA
As you can see, there are no UV maps or textures do to the fact that I am not good at that. Therefore you may consider this more of a resource than ready-to-go model.
A really bad render. . .

and that same render after some photoshopping

and now the download link
Click Here for the download
Thanks, and C&C are always welcome.
-Vinny Polston
I figured why let a model go to waste.
This is just something that I have been working on lately in my spare time. You may recognize the design to be similar to that in the www.projectoffset.com videos, which inspired me on some parts of this.
I model every once and a while ( RL consumes me most of the time ). So here it is, fantasy architecture for free. I'm doing this for several reasons
1. Free models are always nice to have
2. I really would like to see this in-game.
3. I still, sadly, do not own TGE or TGEA
As you can see, there are no UV maps or textures do to the fact that I am not good at that. Therefore you may consider this more of a resource than ready-to-go model.
A really bad render. . .

and that same render after some photoshopping

and now the download link
Click Here for the download
Thanks, and C&C are always welcome.
-Vinny Polston
#2
Then I read your comment.
Pretty Good Job Man
02/13/2007 (5:52 pm)
So funny, I thought Project Offset first.Then I read your comment.
Pretty Good Job Man
#3
My apologies for it just being max. I just re-uploaded resource.zip, which now includes .OBJ and .3DS.
www.zimop.com/me/gg/resource.zip
Thanks again,
-Vinny
02/13/2007 (5:58 pm)
Thanks for the comments =]My apologies for it just being max. I just re-uploaded resource.zip, which now includes .OBJ and .3DS.
www.zimop.com/me/gg/resource.zip
Thanks again,
-Vinny
#4
But seriously the engines are cheap man go flip some burgers, join the army or mow some lawns.. something. (jk)
02/13/2007 (8:57 pm)
Buy showtool pro...But seriously the engines are cheap man go flip some burgers, join the army or mow some lawns.. something. (jk)
#5
02/13/2007 (9:45 pm)
You really should be able to test your models in the demo if you're curious. The engine REALLY is a good buy, but if you are just poking around or making art (for FREE especially) -- you should be able to put the stuff right into the demo. Get some experience in the system, you'll see you can't live without it:) And that's some motivation to spend the $$. Heck you could even build some models on the cheap and sell them to supplement your hobby -- it doesn't take much, or long.
#6
02/13/2007 (11:44 pm)
I used to check out all my stuff in the demo as well, then I eventually purchased it so I felt better about the screenshots I took to show people
#7
i checked out your model
sorry it looks great but its way to high poly to use ingame
its 6000polys+ :s
02/14/2007 (5:44 pm)
heyi checked out your model
sorry it looks great but its way to high poly to use ingame
its 6000polys+ :s
#8
this saddens me some.
Is it too high poly for TGEA?
alrighty, I will see what I can do.
02/14/2007 (7:01 pm)
too high poly?this saddens me some.
Is it too high poly for TGEA?
alrighty, I will see what I can do.
#9
PS! Kewl pic (in ya profile)
02/14/2007 (11:58 pm)
Looks good... would be great is you can set that up for use with Torque...PS! Kewl pic (in ya profile)
#11
what could be done is that one makes a low poly version and makes normal maps out of the high poly model
02/18/2007 (4:53 pm)
well its not that its to high just for TGEA but for any engine except when this should be an ENORMOUS hall, then 6000polys might be ok for a whole levelwhat could be done is that one makes a low poly version and makes normal maps out of the high poly model
Torque 3D Owner Aaron E