F@#$head Racer progress
by Vincent D · 02/12/2007 (5:19 pm) · 25 comments
Lately ive been working some on Fuckhead racer, the project i talked about a bit in my last blog. And a few things are already falling together, like the inventory system with slots. Ive done this kind of inventory system before and it really isn't a big deal to change the standard inventory system to a slot kind system. But this time i had to change it so that it gets the inventory of the car for the gunner and the driver and create a "temporary slot". When the car picks up a weapon or powerup it will first be in the temporary slot. Then the driver or gunner can deside to put it in a normal slot or discard it. Until they decide to discard it or keep it the car wont be able to pickup any other weapons/powerups. If they choose to keep it and all slots are full another weapon/powerup will be discarded.
I also finished the target selecting another way as planned but still good enough for now. The first plan was to right click on an enemy vehicle and then set that as the target. But i couldn't make the raycast not collide with the gunners own driver or vehicle... so i changed plan and made a function that switches between all the enemy cars to lock on. Not as good as the first plan but as i already said good enough.
Ive come up with an idea to make the gameplay a bit more interesting for the gunner. Put some "targets" around the track and if gunners hit it with a certain gun they will receive a powerup, weapon or ammo.
Further ive fixed some bugs, added alot of smaller things and cleaned up some code.
So some things are pretty much done while other still need some more work. Also alot of "smaller" things still need to be done like adding all powerups and weapons. Im only talking about code now. Most artwork isn't ready yet or even started working on (not that it's that much). Thats pretty much it... till next blog.


I also finished the target selecting another way as planned but still good enough for now. The first plan was to right click on an enemy vehicle and then set that as the target. But i couldn't make the raycast not collide with the gunners own driver or vehicle... so i changed plan and made a function that switches between all the enemy cars to lock on. Not as good as the first plan but as i already said good enough.
Ive come up with an idea to make the gameplay a bit more interesting for the gunner. Put some "targets" around the track and if gunners hit it with a certain gun they will receive a powerup, weapon or ammo.
Further ive fixed some bugs, added alot of smaller things and cleaned up some code.
So some things are pretty much done while other still need some more work. Also alot of "smaller" things still need to be done like adding all powerups and weapons. Im only talking about code now. Most artwork isn't ready yet or even started working on (not that it's that much). Thats pretty much it... till next blog.


About the author
#2
02/12/2007 (5:34 pm)
I think you need to change the name.
#4
02/12/2007 (5:38 pm)
The Name does seem a little harsh to the ears. Nice blog
#5
02/12/2007 (5:47 pm)
fantastic
#6
02/12/2007 (6:03 pm)
It's a neat looking character, the name does nothing for me though. I think the "shock value" of the name actually hurts the overall product in this case, I'm sure you would of seen a different reaction to the materials presented without it.
#7
02/12/2007 (6:10 pm)
Call it Richardhead Racing. :P
#8
Anyway, looks like you've got some good stuff going there.
02/12/2007 (6:14 pm)
I fail to see how the character explains the name. I agree with Tim, I think the name hurts more than helps (honestly I almost ignored your blog entirely). To each his own I guess.Anyway, looks like you've got some good stuff going there.
#9
02/12/2007 (6:16 pm)
How about the adventures of Richard Braincase??LOL???
#10
I love racing combat games. But the name...not so much.
02/12/2007 (6:16 pm)
There is a very fine line in the use of profanity for the sake of humor.I love racing combat games. But the name...not so much.
#11
for the character model, credit goes to florian a.k.a masterF
02/12/2007 (6:23 pm)
hmmm... time for a name change then i guess. Its just that i dont really care about language maybe a bit unprofessional but still. And the name for this character is because when i created it, when i was bored i draw his head and we called it fuckhead because.... well admit his head is pretty fucked :-P and we kept calling him fuckhead. We could'nt really think of another name for the game. New name suggestions are welcome :-)for the character model, credit goes to florian a.k.a masterF
#12
02/12/2007 (6:31 pm)
I will be very surprised if this blog is tolerated for longer then a day.
#13
02/12/2007 (6:38 pm)
oh and i want to apoligize to everyone who was/is harmed by the name in any way. We will change the name for everybodys sake :)
#14
02/12/2007 (6:59 pm)
Don't think of it as for just our sake, but for your own. Simply because if you decide to sell it, you have to put yourself in the buyer's shoes. "Hey mom! Could I get Marble Blast? Or I could get umm... er... that game over there with the funny name!"
#15
02/12/2007 (8:18 pm)
Don't change the name.
#16
also, don't change the name just because a few twirps feel offended. thats the joy of being an indie, we can do and say whatever the hell we want in a game. fuck commericalism.
02/12/2007 (8:29 pm)
personally, I think Bighead Racer is not only more appropriate but its funnier.also, don't change the name just because a few twirps feel offended. thats the joy of being an indie, we can do and say whatever the hell we want in a game. fuck commericalism.
#17
First the game wont be in a realistic or serieus setting but more in a sarcastic, cartoony, setting so the name fuckhead shouldn't be in any way offense but to the character itself
Quote--------------------------------------------------------------------------------------------------------------------
some info bout the character:
Its a Fuckhead, a ugly, stupid, dumb, expressionless character.
It really just, stupid staring in front of him :p
he walks stamping his feet ^^.
Spammer created this evil creature and if u stare long enough to it, u will go crazy
Quote--------------------------------------------------------------------------------------------------------------------
As we "created" this creature we tried to visualize it as discribed above
and to kyle, as you the discribes the buyer as a child, the audience we were aiming for were teens mostly and adults
but the game itself is more of like a way out of this serieusness of the game buinsess and more generaly, life, and we will try to make this game as unserieus and most of all funny as posible so to think of this game so serieus will give you a totaly wrong idea about it
btw, bighead racing sounds pretty neat :)
02/12/2007 (8:35 pm)
Well..I think the name of the character "fuckhead" also defines on how the game's atmossphere will beFirst the game wont be in a realistic or serieus setting but more in a sarcastic, cartoony, setting so the name fuckhead shouldn't be in any way offense but to the character itself
Quote--------------------------------------------------------------------------------------------------------------------
some info bout the character:
Its a Fuckhead, a ugly, stupid, dumb, expressionless character.
It really just, stupid staring in front of him :p
he walks stamping his feet ^^.
Spammer created this evil creature and if u stare long enough to it, u will go crazy
Quote--------------------------------------------------------------------------------------------------------------------
As we "created" this creature we tried to visualize it as discribed above
and to kyle, as you the discribes the buyer as a child, the audience we were aiming for were teens mostly and adults
but the game itself is more of like a way out of this serieusness of the game buinsess and more generaly, life, and we will try to make this game as unserieus and most of all funny as posible so to think of this game so serieus will give you a totaly wrong idea about it
btw, bighead racing sounds pretty neat :)
#18
"I think the "shock value" of the name actually hurts the overall product in this case."
"I fail to see how the character explains the name."
"There is a very fine line in the use of profanity for the sake of humor."
Edit: Just a little food for thought.
02/12/2007 (10:04 pm)
If I am not mistaken, but most of us here would be considered teens or young adults. I believe the people here in the community of garage games represent the type of audience you are describing. "I think the "shock value" of the name actually hurts the overall product in this case."
"I fail to see how the character explains the name."
"There is a very fine line in the use of profanity for the sake of humor."
Edit: Just a little food for thought.
#19
02/12/2007 (10:08 pm)
I think you can do better with that name, its totally not creative, but your game is.
#20
Main Character:
Rick Noggin - One Bad Maternal Copulator
Subtle sarcasm and borderline clean equivalents. Funny in my book. Wide open dirty words - not so funny:)
S
02/13/2007 (12:26 am)
Rick Noggin RacingMain Character:
Rick Noggin - One Bad Maternal Copulator
Subtle sarcasm and borderline clean equivalents. Funny in my book. Wide open dirty words - not so funny:)
S
thats the main character
Torque Owner Bryan Stroebel