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IGHTC (In-Game Huge Terrain Creator) Stable

by Darrel Cusey · 02/16/2007 (9:20 am) · 4 comments

Download Code File

This zip file includes the patch file that can be applied to the LAST CVS version of TGE before TGE 1.5 to provide the integrated AreaManager and PatternManager classes. This is the Stable version of the IGHTC AreaManager and PatternManager that is functioning, but not the absolute latest version. The absolute latest (potentially unstable) version I will release in separate post.

After applying this patch, you will need to recompile your project. This patch file will update the VC7 project, but not the other versions.

A sample 4x4 mission and terrain file set for this STABLE patch can be found here

If you are interested, instead, in the LATEST (potentially unstable) version of IGHTC, that can be found here

I should note as well that the terrain will look "blocky" in the test terrains due to the fact that the smoothing algorithm in the PatternManager isn't very complex. However, there's plenty of room for improvement there :)

#1
02/12/2007 (2:12 pm)
Alright, I have a problem, and due to the nature of it, I have high hopes that you may actually be able to give me a hint as to the cause.

My terrain looks like this:
http://img239.imageshack.us/img239/5212/screenshot00600001es9.th.jpg


Obviously, this is less than perfect. As you can see, several edges of terrain squares go a way below the actual surface. The terrain doesn't have "holes" though, it's just... strange. Also, larger blocks of textures jump around when I move a considerable distance.

What I should add here is that I'm using the Synaptics Lighting Pack, which I got to compile with your code with minimal work. Basically, I applied the same kinds of changes you did wherever necessary.


Any clues?
#2
02/13/2007 (9:34 am)
I've never worked with the Lighting pack, so unsure if it could cause problems integrating.

You may need to tweak your settings for the PatternManager.
I'll double check the release and make sure some of the Head changes didn't get into the stable
release.

I haven't got as much time as I would like, so it's gonna be a few days at least.

Mythic
#3
02/13/2007 (2:37 pm)
Josef,

This look like the "dagger mountains" issue that I experienced with TGE 1.4 (that caused me months of headaches). I'd suggest trying the IGHTC HEAD version and see if that solves it.
#4
02/16/2007 (3:54 pm)
What exactly does this resourse do? does it increase the current size of the terrain block from its native 256x256 Torque units?