Game Development Community

A few updates

by Francis · 02/10/2007 (2:25 pm) · 0 comments

Ok so maybe I'm a little overly happy about this, but being a newbie I'll allow myself to go "hell yeah!" And throw up an excited fist.

So basically I followed the adivice given to me, and saved for web as PNG 8 and I now have several foliage files to work with. Two of them didnt come out the way I wanted them to so they got scrapped and I'm reworking them, remaking etc.

I have drawn up a list of basic models I want to make and import into the game. Just to get myself in the swing for this I I made a rock and a crate and textured them last night. yeah its kinda dumb and yeah its not hard, but I'm happy SOMETHING is done.
Edit: Life smiles on me today. I just found out there is a .dts exporter for Blender. Hahaha sorted!

Next up a big pet peeve for me was the proximity of the camera when you put it into 3rd person. So I grabbed Realm wars, opened it up took a look at the player.cs they had there and found my answer. Set the offset to four rather than three, (I like to see the whole model, not just the arse up) and I have a nice view of my blue box man. Not just the shoulders and head.

Finnaly about that box man.
Gone.
I really hated that thing, even if it was a test model. its horriblly unsturdy. Everytime you jumped rom anywhere with a slight slope you'd land and the whole world shakes case the the joints are busy rearranging themselves from the impact. So I grabbed the Orc model from the FPS starter pack folder and copied all the relevant files into my folder and went to test it out.
It works!
SO at least I have a decent fill in until I'm skilled enough to really make the models I want to make and get them to work in the right way. Thats a looong way off.

So right now I get to grin until I;m hit with the next wall (most likely somthing to do with modeling or texturing).