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The trouble with scratch making everything.

by Francis · 02/09/2007 (12:48 am) · 7 comments

See, being the type of arsehole I am, I like all my stuff to be unque in this project. That means that I wont buy content packs.... Thats means that I'm gonna model and texture alot of stuff, design alot of stuff. And last but not least it means that Torque is gonna give me a rough time trying to get it to work.

This was demonstrated yesterday when I made an attempt at putting my own foliage into the game world. Wasnt having it. Which was annoying, cause I'd made about five or six foliage images, plants and such...
Torque refuses to show my images. it just replaces them with big ugly white box looking thingamies....
Not the type of grass and weeds and general undergrowth i was aiming for but there you go...

Whats really annoying is that I used everything from the FPs Environments Folder fine. Which is strange cause they are all PNG image the same as I saved mine. I opened them up in photoshop and they all had no background, just like mine. ts really confusing. SO I called it a night and went to bed.

Think today I'm gonna make some sketches and lists of general small models like barrels and crates etc, I'm focusing far too much on the Player and NPC design right now and my focus has been kinda crawling aorund on its knee's quite a bit. Sluggish creativt in that area so I should just keep flipping back and forth when I get sluggish. It always good to go away for a while and come back with a fesh head on a subject.

Soldier on. Soldier on.

#1
02/09/2007 (12:51 am)
well,

I had that, too, did you try "save for web" in photoshop ? Or use a working png , change all , and save that.

Starry
#2
02/09/2007 (1:48 am)
If you have a copy of FireWorks, export the image as type PNG 32. That always works for me.
#3
02/09/2007 (2:14 am)
and be sure the texture size is right.. ie 256x256 or 128x128 and so on.. examples of sizes are 32,64,128,256,512 and so on.. if you have any other size the texture will not show and it will be all white..
just an idea.. :)
#4
02/09/2007 (5:55 am)
BTW, what's the maximum texture size (res) supported for a model in Torque? And poly limitations? (with LOD and all)
#5
02/09/2007 (5:57 am)
Steve has it right (unless youare doing something wrong).
#6
02/09/2007 (10:18 am)
If your image is all well and fine then change another object to use your image if it is in the same directory as your image. If it fails there you still have an issue with the image. If it does not, then maybe it is a path or script problem.
#7
02/10/2007 (8:41 am)
Do a google search for the superpng plugin for photoshop/aftereffects (there is also a thread where Joe M. posted a zip with the plugin on the forums). Adobe has never complied properly with the png standard.
Another option is to start using the Gimp.

Fireworks does a great job also, esp with final file size but doesnt have all the tools that PS has for editing.

Lots of options out there, its just a PITA to get everthing set up properly initially.