Game Development Community

2D, where have you been? I was SO worried!

by Okashira · 02/03/2007 (4:46 pm) · 6 comments

I have decided something for my hobbyist career - I'm gonna go back to 2D. Oh and not for the Xbox Live Arcade either(I don't have a 360). Yeah, I know, that is SO 1994.

I have a real fancy idea for a pretty cool game, but my problem is - I'm in love with TGB. Why is that a problem? Well, I have the money of someone who lives in a small town where no one is hiring and has a couple of years left in school.

So I figured I best sell some stuff on ebay. I made about $40.00 and some loose change, good start. But then I made a huge mistake - I saw the "Buy 4 Graphic Novels get 2 Free!". So, me, the guy who loves manga, though "Hey, I'll see what they got in stock, I want the new...etc...". Well, to make a long story short(and not bore you with what my favorite manga are), I left with 6 Graphic Novels. I paid for only 4, $9.99 each. It was a great deal, but all I had was some loose change.

So, to sum it all up - I've been looking for a free 2D engine was a little more advanced graphics features then GM.

I've found a one I like-

Haaf's Game Engine

Also, I have heard of pygame, and am gonna look it up later...

Does anyone here suggest a free 2D engine with some advanced graphics features?

Peace fellow hobbyists, indie devs, commercial devs, and people with lives!

-Okashira out...

#1
02/03/2007 (6:38 pm)
What about this one?

http://www.rtsoft.com/novashell/

I just found out about it and it looks promising.
#2
02/03/2007 (6:53 pm)
That looks quite interesting...I like the looks of it, I will probably try it out tommorow.

Thanks,
Okashira
#3
02/03/2007 (9:44 pm)
In respect to pygame, I've used it, and I found it extremely easy to work with, and I loved learning Python in the process. However, pygame is not really an 'engine', it's basically just a series of wrappers around SDL and OpenGL -- it simplifies alot of things, but does not do anything 'for you'. For example, TGB has the Level Builder, Game Maker is more or less "point and click", PyGame, well, it's a whole 'nother ball game there. You have to write -all- the code to display your graphics in the fashion you want them displayed, if you want to make it reusable code so you can implement something like a 'map maker' or perhaps something similiar to TGBs 'level builder', great, good idea too if your gonna use PyGame excessively --

Now, this is not to say that PyGame is not a good thing, as my first comment stated, I found it easy to work with and loved learning Python -- I'm behind PyGame 100%, but I'm also a hobby coder -- :)

As for Game Maker, I Found it leaving me 'wanting more', my inspiration was lacking when experimenting with Game Maker, I found myself being uninspired over and over -- mostly due to it's lack of "code" (again, hobby coder)

As for the other two, I'm gonna give them a whirl in the coming days --

#4
02/04/2007 (12:53 am)
HGE is fine, I have worked with it before but the author left the project in the hands of some unorganized random group of users when I left the community and switched to TGB but I don't know how the project is doing nowadays. It's worth a look, it's cool and has a nice particle system too.
#5
02/04/2007 (12:16 pm)
I agree with Oliver about the benefits of HGE. It's easy to work with but I needed better tools and more sophisticated collision detection. Its price/performance ratio can't be beaten, anyway... :)
#6
02/06/2007 (3:09 am)
How about just diving into TorqueX? :)