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one track per day

by CodingChris · 01/28/2007 (4:36 am) · 4 comments

Hello again,
it's sunday and I can say there's much progress on CS Wheels. I fixed by biggest problem the "car damage system" and I fixed the "big problem" from my last blog. Now I can tell you some facts about the game, the current facts are:
30 single player tracks
special multiplayer tracks
4 modes: time, race, cup, destroy
3 Opponents
11 cars
2 wheels
1 light
...
This is all at the moment. I will update this blog every day, new features, new screenshots etc.
Feel free to comment this and again thanks for the interest.

Screenshots of the tracks:
tkfiles.storage.msn.com/x1pjzF2-RYhxRVmQ6lZSmtYMquxEBJcbUPIssapzsGcxeJCDcZgYtJmSXXfZw09arbM9AcIrBSIKLE3L4AaUORm_9oRBAy5SlV07iWrU11PLiDjxCTYYJRFhg
tkfiles.storage.msn.com/x1pjzF2-RYhxRVmQ6lZSmtYMr9hjBkZLy8vp7nAUm09L7eblxZ-OPTd_dzw3ANptqMjDutwzZTf7yYpPI8flSnm6BAg_lbdBAoNED4rof65DCstkfiles.storage.msn.com/x1pjzF2-RYhxRVmQ6lZSmtYMjupnYG0OYsrQ9Uy97i0IPet_RKL4m5Op3QCkg3_5or2HSA5jLjN_GbB1wPxEQRzj2WMWYwZ6nRT7MgsHp0gzz9JPqiItnOrYgtkfiles.storage.msn.com/x1pjzF2-RYhxRVmQ6lZSmtYMkabjKtxmyjyHA14TvhH6GAFsaOju8NsoOfSm3i-7g4yhv46x9MNMNmcNkg5i_VnkC8dv7U60Gt1pr6sqVNDw4ctkfiles.storage.msn.com/x1pjzF2-RYhxRVmQ6lZSmtYMiWjhT_SSO3BXH5eUruhQu-69Mk_hjK6IhGRn3GsOUY9IkZFGRyS-Hwbg80DkzSwBsbfqaTpY5fI19FJ9-HORyIGtHF2eUO02wtkfiles.storage.msn.com/x1pjzF2-RYhxRVmQ6lZSmtYMtvf7O_nyEV-VzJceJckmgm36-vzZPE-2DZg3-SqMmgfd4fIT12SJHt3y7Ml-WxiSyhbpykHZNSj5ctIMjK8dgMBAvYntjxQZw

#1
01/28/2007 (6:35 am)
Just as a suggestion, try adding a little white or light blue to the mud part of your snowy tracks, to make it look less like summer mud.
#2
01/28/2007 (8:43 am)
Do you currently have a mechanism in place to prevent a player from leaving the track and 'cheating' the track by going the short way? Such as maybe no-clips or do you intend to place walls or obstacles in the way, etc?
#3
01/28/2007 (9:20 am)
Placements of clusters of foliage and objects could add much to the scene. Just a few food for thought.
#4
01/29/2007 (12:04 am)
@david: the simpliest way to avoid this is to use the checkpoints provided with stock TGE.

@christian: I would suggest taking (and trying too!) how the tracks are handled in Darkwind: War on Wheels.