one track per day
by CodingChris · 01/28/2007 (4:36 am) · 4 comments
Hello again,
it's sunday and I can say there's much progress on CS Wheels. I fixed by biggest problem the "car damage system" and I fixed the "big problem" from my last blog. Now I can tell you some facts about the game, the current facts are:
30 single player tracks
special multiplayer tracks
4 modes: time, race, cup, destroy
3 Opponents
11 cars
2 wheels
1 light
...
This is all at the moment. I will update this blog every day, new features, new screenshots etc.
Feel free to comment this and again thanks for the interest.
Screenshots of the tracks:





it's sunday and I can say there's much progress on CS Wheels. I fixed by biggest problem the "car damage system" and I fixed the "big problem" from my last blog. Now I can tell you some facts about the game, the current facts are:
30 single player tracks
special multiplayer tracks
4 modes: time, race, cup, destroy
3 Opponents
11 cars
2 wheels
1 light
...
This is all at the moment. I will update this blog every day, new features, new screenshots etc.
Feel free to comment this and again thanks for the interest.
Screenshots of the tracks:





About the author
#2
01/28/2007 (8:43 am)
Do you currently have a mechanism in place to prevent a player from leaving the track and 'cheating' the track by going the short way? Such as maybe no-clips or do you intend to place walls or obstacles in the way, etc?
#3
01/28/2007 (9:20 am)
Placements of clusters of foliage and objects could add much to the scene. Just a few food for thought.
#4
@christian: I would suggest taking (and trying too!) how the tracks are handled in Darkwind: War on Wheels.
01/29/2007 (12:04 am)
@david: the simpliest way to avoid this is to use the checkpoints provided with stock TGE.@christian: I would suggest taking (and trying too!) how the tracks are handled in Darkwind: War on Wheels.

Torque 3D Owner Max