Netbeans or Komodo and Torque
by Jonathan A. Garay M. · 01/25/2007 (3:59 pm) · 6 comments
i decide start a IDE for the precious TorqueScript Language :D the basic idea is provide a up2dated , and well integrated with TGE TGEA TGB obliviously open source IDE to the community ..
Why?
1.- simple, all the torque ides are like abandoned
2.- i want integrate my ide to my project ( imagine some time on a comersial stuf)
How?
on this moment aim deciding about the ways for the development, from my point of view i have this options.
1. Eclipse ( diaggg i hate eclipse )
2. NetBeans ( integrated on main netbeans or start based on)
3. Komodo ( i love komodo and now the version little 4 is free :D)
4. Make mi own lexer and syn taxis parser ( can be a good )
:D
tnsk for read and sorry for the bad english
Why?
1.- simple, all the torque ides are like abandoned
2.- i want integrate my ide to my project ( imagine some time on a comersial stuf)
How?
on this moment aim deciding about the ways for the development, from my point of view i have this options.
1. Eclipse ( diaggg i hate eclipse )
2. NetBeans ( integrated on main netbeans or start based on)
3. Komodo ( i love komodo and now the version little 4 is free :D)
4. Make mi own lexer and syn taxis parser ( can be a good )
:D
tnsk for read and sorry for the bad english
#2
01/25/2007 (10:52 pm)
I don't feel Torsion is abandoned... I pretty much think it is near release, look at the developer store.
#3
I really hope you luck on this project!
Guimo
01/26/2007 (8:04 am)
Eclipse is an excellent platform and its version control is really good and would be a boon for any developer. If you are serious on this project you should consider real strengths and weaknesses based on an informed decision (or at least a properties table) instead of just going for your personal feelings. Take in count that you will be facing competition against Torsion which is an excellent IDE (but no version control).I really hope you luck on this project!
Guimo
#4
As far as your own syntax hilighter, Alex Scarborough has already done a version of this for doing shaders in TGEA.
Cheers!
--clint
01/26/2007 (12:09 pm)
Have you seen the TGE In-Game Script Editor? (btw, it also came packages as a resource) I think something like this has real potential, and I'm interested in seeing something like this (preferably officially) being resurrected.As far as your own syntax hilighter, Alex Scarborough has already done a version of this for doing shaders in TGEA.
Cheers!
--clint
#5
I agree with Guimo regarding eclipse, it is really a very good ide and framework to develop new ide.
01/27/2007 (2:16 am)
Personnaly, i'm using Eclipse with a own-made plugin to syntax highlight torque scripts. It is far from excellent but it helps me well. Moreover, i have added few plugins to play waw, mp3, ogg and display images inside eclipse so it fits all my needs.I agree with Guimo regarding eclipse, it is really a very good ide and framework to develop new ide.
#6
09/08/2007 (9:47 am)
Any progress on this? 
Community Manager Michael Perry
ZombieShortbus
Just gotta say, Torsion and Codeweaver are two amazing IDEs (not abandoned) to look at as benchmarks for your own work. I'm an avid Torsion user....I honestly don't think I can live without it now. IDEs are good!