Pirate yarrrrrrrrrrr
by Chris Farley · 01/24/2007 (3:00 am) · 5 comments
im making a pirate, its really bad i know, but its the best i have done so far..

the problem is, i need texture to put on that weird little guy.. but cant find any. could anybody send me/ make me textures i could put on that guy.
thanks!

the problem is, i need texture to put on that weird little guy.. but cant find any. could anybody send me/ make me textures i could put on that guy.
thanks!
#2
Looking good!
01/24/2007 (4:35 am)
You can't just plaster a texture on him. First he needs unwrapping or at least some means of reference to put the textures in place. Otherwise, you're just dropping an image in a confused location. I'd recommend taking a look at setting up seams and using the UV unwrapping tools inside of Blender. They're wonderfully easy to use and powerful in how much they can help you.Looking good!
#3
01/24/2007 (4:37 am)
I just read BigPapa's post. I agree on the poly count. So far you're at about 7300 polys. You need to cut that down by 1/3 for the final version if you intend on it working well inside of TGE.
#4
01/24/2007 (9:38 pm)
thanks for the comments. when i rendered it, i used that subsurf button to make it look smoother, but i guess that adds on the polys
#5
01/24/2007 (11:24 pm)
A better idea for smoothing would be to ensure all the normals are facing outside and hit the Set Smooth button.
Torque Owner BigPapa
1. I think you are using way to many polys.
2. Without a texture map, no body can help you.
I suggests you first get the model to look just like you want it to and later create the texture map so that you or someone else can texture it.
Thx!
- BigPapa