Claude gets a makeover
by Scott Coursey · 01/24/2007 (2:53 am) · 3 comments
I've been diligently working on my Raiders of Leeros game and found that my brain was fried from the AI (I wondered what that smell was...). So, I decided to take a short break.
I played Minions of Mirth for a bit (I'm Jazak) and wanted to work on some 3D graphics for a bit (and dig into MoM to see how they made some of their mobs).
The result is, I pulled Claude out of CVS and began working on him again. If you don't remember Claude, that's ok. He's a character I made in Blender that I've released to the community (he's been downloaded about 100 times now).
After fiddling with him and working on the textures, here's what I've got:
(this is an image taken from the Torque Show Tool Pro in TGE 1.5)
I still have some work to do, but I think he's coming along nicely. When I get the textures better and some more anims done (root and forward for now), I'll post a link for a download of the .blend and a zip of the DTS, PNGs, and DSQs.
(He's still using FK. I didn't feel like messing with IK right now)
I played Minions of Mirth for a bit (I'm Jazak) and wanted to work on some 3D graphics for a bit (and dig into MoM to see how they made some of their mobs).
The result is, I pulled Claude out of CVS and began working on him again. If you don't remember Claude, that's ok. He's a character I made in Blender that I've released to the community (he's been downloaded about 100 times now).
After fiddling with him and working on the textures, here's what I've got:
(this is an image taken from the Torque Show Tool Pro in TGE 1.5)I still have some work to do, but I think he's coming along nicely. When I get the textures better and some more anims done (root and forward for now), I'll post a link for a download of the .blend and a zip of the DTS, PNGs, and DSQs.
(He's still using FK. I didn't feel like messing with IK right now)
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