"Tighten up those graphics a little bit!"
by Phillip Daigle · 01/23/2007 (4:30 pm) · 6 comments
Reposted from my HermitWorks Entertainment Blog
For my very first blog entry, I would like to draw you attention to a particular video that has been floating around this morass known as the internet for awhile. It's an advertisement that was featured on American television awhile ago, and most likely is still featured.
Click Here
As you can see, it illustrates the example of two young men that graduated from Westwood College, and have become successful Game Designers/Testers/Graphical Tighteners even after they received almost support from their parents.
The way they present game development in this ad is completely accurate. Getting into the industry is as simple as they portray - going to school for an intensive two week course followed by your immediate hiring by a major game development company is commonplace in the industry. Unless you live in Texas or Massachusetts, in which case this field of work has no use for you.
Actually.
It's nothing like that, in reality. Game development is hard work on every front, and it takes a lot of skill to produce something that attracts people. Every title is a struggle in its own way, and it can be extremely taxing on everyone involved.
But we wouldn't do it if it weren't fun!
Hi, I'm Phillip Daigle and I'm Assistant Producer here at HermitWorks Entertainment. I've worked here a year now, and I've had a great time working with the people here since my start. Previously I was involved in the tech industry, working in IT, Management, and all manner of soul crushing employment. Now I help make games.
Space Trader is my first title, and I'm glad that my first game is something as fun and engaging as this. It's something that I would want to play at home in my spare time, and I often do. It's a game that I want to share with my friends and family, in order to point at it and say "I helped create this!" before sitting them down to give it a shot. So it's no surprise when I think that Space Trader will be a pretty big hit, especially when you see the amazing technology we're introducing with it.
I am being 100% serious when I say that socks will be blown off in liberal measure, individuals will be floored, etc. etc.
Look here in the future for writings about what it's like to work in a small developer environment like HermitWorks. I promise I'll have something interesting to say from time to time, and you would be ashamed of yourself if you missed it and then later it became some sort of hilarious internet meme.
Regards, Daigle.
For my very first blog entry, I would like to draw you attention to a particular video that has been floating around this morass known as the internet for awhile. It's an advertisement that was featured on American television awhile ago, and most likely is still featured.
Click Here
As you can see, it illustrates the example of two young men that graduated from Westwood College, and have become successful Game Designers/Testers/Graphical Tighteners even after they received almost support from their parents.
The way they present game development in this ad is completely accurate. Getting into the industry is as simple as they portray - going to school for an intensive two week course followed by your immediate hiring by a major game development company is commonplace in the industry. Unless you live in Texas or Massachusetts, in which case this field of work has no use for you.
Actually.
It's nothing like that, in reality. Game development is hard work on every front, and it takes a lot of skill to produce something that attracts people. Every title is a struggle in its own way, and it can be extremely taxing on everyone involved.
But we wouldn't do it if it weren't fun!
Hi, I'm Phillip Daigle and I'm Assistant Producer here at HermitWorks Entertainment. I've worked here a year now, and I've had a great time working with the people here since my start. Previously I was involved in the tech industry, working in IT, Management, and all manner of soul crushing employment. Now I help make games.
Space Trader is my first title, and I'm glad that my first game is something as fun and engaging as this. It's something that I would want to play at home in my spare time, and I often do. It's a game that I want to share with my friends and family, in order to point at it and say "I helped create this!" before sitting them down to give it a shot. So it's no surprise when I think that Space Trader will be a pretty big hit, especially when you see the amazing technology we're introducing with it.
I am being 100% serious when I say that socks will be blown off in liberal measure, individuals will be floored, etc. etc.
Look here in the future for writings about what it's like to work in a small developer environment like HermitWorks. I promise I'll have something interesting to say from time to time, and you would be ashamed of yourself if you missed it and then later it became some sort of hilarious internet meme.
Regards, Daigle.
About the author
#3
01/23/2007 (7:22 pm)
I've been wanting to enroll in their "Advanced Controller Unplugging" class. Where you learn the secret goldmine of bugs that can be found by holding down the A button and unplugging the controller....
#4
This commercial would be hilarious if "Dude hurry the boss is coming", then some busty bikini girl walked in, slow motion and waved her hair, bitting her finger nail "Hey boys, I'm HOT for a new game, hurry it on up in here and come to my office when you are through..."
"Hey man I can't believe we got this job." *high five frame pause*
Don't get any ideas Garage Games, I'm getting a patent for that one.
01/23/2007 (10:27 pm)
I saw that commercial before and kinda snorted at it. "Yea right."This commercial would be hilarious if "Dude hurry the boss is coming", then some busty bikini girl walked in, slow motion and waved her hair, bitting her finger nail "Hey boys, I'm HOT for a new game, hurry it on up in here and come to my office when you are through..."
"Hey man I can't believe we got this job." *high five frame pause*
Don't get any ideas Garage Games, I'm getting a patent for that one.
#5
01/24/2007 (6:25 am)
You know, the sad thing is there's actually people out that think that's all you have to do all day! That's not even true for testers. Boy do they get a big surprise when they decide to make a game with a few mates only to find the 'make game' button won't be included until January 2077 ;0)
#6
I think that should be like a new slang term here. think of how convenient that saying is. no need to mention whether you mean AA, mip mapping, filtering, shaders, textures, models etc. you could just use this blanket statement to avoid any kind of rhetort.
If it dont look right, just tell 'em to tighten up those graphics a little bit.
01/24/2007 (10:00 am)
LOL @ "Tighten up those graphics a little bit!"I think that should be like a new slang term here. think of how convenient that saying is. no need to mention whether you mean AA, mip mapping, filtering, shaders, textures, models etc. you could just use this blanket statement to avoid any kind of rhetort.
If it dont look right, just tell 'em to tighten up those graphics a little bit.
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