Game Development Community

TGEA Milestone 4.2 release

by Brian Ramage · 01/24/2007 (12:12 am) · 27 comments

I wish I could say there's a ton of grand new things in the release, but really it's just been hundreds of hours of bug fixing, plugging memory leaks, etc. It's not super exciting, but it's the kind of polish and grunt work that we do so that you guys can be sure you're building on solid code and focusing on your gameplay rather than engine building.

We're close enough to release to call this a beta. There are still some issues present in this release, but they aren't major and we are fixing them at a rapid pace. We're asking licensee's to report issues they are seeing with 4.2 (that we don't report as already known) so that we can pick up anything we missed and make sure it's as tight as possible for 1.0 release.

There is a post in the private forums detailing what's in 4.2, what we're fixing, and a bunch of other things, so check that out if you are a licensee.

Since we've had it in QA for a while now, we've already fixed many of the issues that are in that release and we aren't seeing major bugs, so we're hoping to have RC1 out in a week or two if we don't get slammed with forum bugs.
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#1
01/24/2007 (12:54 am)
Awesome! Thanks.
#2
01/24/2007 (2:11 am)
I'm excited to get the opportunity to work on the new TGEA release. Thanks for the update.

Great! Now take a breath and integrate a DX10 graphics layer!

Sorry, always looking towards the future. From watching the things that you have been working on in the past, I'd guess you are chomping at the bit to move on to DX10. Just knowing that DX10 won't require fallbacks brings a nice mix between the PCs 2 gigs of ram and the consoles fixed hardware.
#3
01/24/2007 (3:34 am)
Thanks
#4
01/24/2007 (3:40 am)
Rockin'
#5
01/24/2007 (6:06 am)
I'm going to take it out for a ride :)
#6
01/24/2007 (6:58 am)
Perfect! Thanks a bunch for putting in all the hours of bugfixing.

No matter how tedious it might be, I woulde definitely rather have a solid codebase than flashy features no one will use anyways! So a big thanks Brian (and whoever is on the QA team)
#7
01/24/2007 (7:49 am)
Thanks Brian and everyone else involved! Same here, all those bug fixes were much more needed than additional features at the moment.

Nick
#8
01/24/2007 (8:15 am)
Getting DX10 fully integrated won't be that easy. Also there is the issue of DX 10 only being supported in Vista. Vista supports DX 9 but MS won't be releasing DX10 for XP. So that's an issue to consider. I think it's more of a post launch roadmap thing. Correct me if I am wrong on that.
#9
01/24/2007 (3:18 pm)
Quote:DirectX 9.0 L is simply a renamed and refurbished DirectX 10 for Windows XP. It will make DirectX 10 games to work on Windows XP.

www.theinquirer.net/default.aspx?article=35110

Quote:The DirectX December 2006 SDK contains the first official release of Direct3D 10, the latest graphics platform from Microsoft.

Quote:This SDK will install on Windows XP, Windows Server 2003, Windows Vista RC2, and Windows Vista RTM using Visual Studio .NET 2003 or 2005.

msdn.microsoft.com/directx/sdk/

One DX10 SDK now works on WinXP and Vista.

Edit: It gobbled up half my damn post because of a registered symbol (bug in the site GG?).

#10
01/24/2007 (4:53 pm)
You've misread it. Look at this line on the download page:

"Developers can now publish and distribute Direct3D 10 applications and games that leverage all of the software and hardware features of Direct3D 10 in Windows Vista"

It says that d3d 10 is for use on Vista. The 2006SDK can be installed and used on XP because it is mainly a DX9 release.

You're not the first to get confused though, this pops up often. Here is the standard answer from the official Direct3D forums:

Q: "We have DirectX SDK DEC2006 installed on Windows XP. Where do you acquire dxgi.dll ? Thanks"

A: "The DXGI.DLL is part of Windows Vista. Like the whole Direct3D 10 subsystem there will be no Windows XP version of this DLL"
#11
01/24/2007 (5:03 pm)
Been waiting for this :)
Great too see things rapidly moving along finally :)
RC1 in a week or 2 ! wow, dont worry i wont hold you to that but that would be amazing
TGEA is nearly finally finished! wicked
haha, you know you will now get a load of messages saying "Okay wheres constructor then?" gd luck GG :)
#12
01/24/2007 (6:49 pm)
mucho appreciated Brian...

BIG THANKS...

--Mike
#13
01/24/2007 (7:16 pm)
Ah I read that Microsoft had made a decision not to offer DX10 for XP. Thx for nfo.
#14
01/24/2007 (8:11 pm)
@Eric - I'm actually more concerned about OpenGL support than DX10 support. I think it will give y'all a lot more options than DX10 will. We'll get both of them working eventually, it's a lot of work either way.

You're very welcome everybody, thanks for taking the long journey from TSE->TGEA with us. I hope we can get this thing super-tight for you on release.
#15
01/24/2007 (9:24 pm)
@Brian - I think you should really think about multi platforming TGEA, just having windows is very good, you can add many more features than if you have to work for 3 platforms. I don't have any suggestions though. I know many people want TGEA multi platform, but it makes game dev so much harder which is a waste for those of us who dont have macs.
Just a thought
Am I gonna regret posting this???

EDIT: oh ye and DX10 is amazing and no it wont come out on XP, part of Microsoft's Vista domination plans ;)
#16
01/24/2007 (11:46 pm)
@James: come racing in Darkwind: War On Wheels, my flamethrower awaits you! ;-)

@Brian: don't listen to James too much. keep up the good job coming and those bugs out.
#17
01/25/2007 (2:45 am)
@Jaimi & James - Apps/Games that use DirectX10 WILL be workable on Windows XP SP2, that quote I pasted from MS's own website even states that. Yes, ALL of DX10 will never ben on Win XP, but you CAN build DX10 apps and run them in XP, so to say 'you can't do dx10 on xp' just isn't true.

#18
01/25/2007 (3:31 pm)
@Stephan - haha, come play Counter-Strike: Source sometime, my M4 awaits you ;)
Im not saying dont do multiplatforming im saying let windows dev's do all the cool things they cant do in TGE

@Jonathon - Really? Well how about this quote then:
Quote:
Microsoft Will Not Release DirectX 10 for Windows XP
#19
01/25/2007 (3:50 pm)
@James: Nah, CS is not an indie game, and there is no Mac version...

I think Jonathon says there will be a "light" version of DX10 for XP aka DX9L, so there will be some kind of compatibility.
#20
01/25/2007 (3:50 pm)
msdn.microsoft.com/directx/sdk/

Known Issues with the December 2006 SDK
Windows 95, Windows 98 and Windows ME Are Unsupported by DirectX
Starting with the December 2006 SDK, DirectX no longer supports the targeting of applications for Windows 95, Windows 98, Windows 98 SE, or Windows ME. D3DX9_32.DLL will not install or load on these legacy operating systems. Developers who need support for these legacy operating should use the October 2006 or older SDKs.

FYI: DirectX 10 is not in the October 2006 or older SDK's.
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