Game Development Community

The Beginning....

by Philip Ortiz · 01/22/2007 (2:33 am) · 2 comments

...of anything is never uninteresting. So me and my wife decided to make a console game. Yes, you heard me right. My wife is also a huge gamer and Xbox 360 fan. We got married last November 11, 2006 and only recently moved into this condo in the middle of Ortigas Center, Pasig, in the Philippines. We've been gamers for a long time now.

We've always tossed around the idea of making a game. In the past there have been other Filipino game developers who have made games but, in my opinion, they never succeeded in making something big or influential. There is NO gaming industry to speak of in my country. Our country is piracy central--everything here gets pirated and that discourages most people from even bothering to enter the software business.

So here I am, and my wife, entering into this risky kind of business. A business where there isn't any kind of support to speak of from these faraway islands in the South Pacific. Why are we doing this? We're really doing this for the fun of it, we're doing this as a personal challenge....we're doing this because I've always wondered what makes video/computer games tick.

So without further ado, welcome to this blog. Maybe it will be more interesting later on. Maybe I'll read this when our game has made millions already worldwide, or maybe I'll revisit this again and think back on how nuts me and my wife were for entering such a risky venture.

One thing is certain...this is gonna be fun.

For more thoughts on gaming in the third world, http://thirdworldgamer.blogspot.com

About the author

Recent Blogs


#1
01/22/2007 (3:59 am)
Concerning piracy, China is also a big place for software piracy. Nevertheless, they found a working business model with online game which gets money either through advertisement, or through small subscription fees (for example in China, WoW subscription is based on how many hours you play and not on monthly fee). Of course, they also have the mass effect (many people are connected).

Best wishes to your new aim and goal.
#2
01/22/2007 (5:01 pm)
Actually, the economics still work, because you can sell your games worldwide from the phillipines as well as anywhere else. I know at least one casual game developer who makes a living making games from thailand.

Actually, working from a third world country has many advantages, as long as you have a semi-decent internet connection youre sorted.

At least you dont have hideous costs like we in the UK do.