another car in progress...
by Maxim Lyulyukin aka "Robomaniac" · 01/21/2007 (7:06 pm) · 4 comments
done modeling and UV mapping of the new race car... it's become easier to make them now for me..


also still looking fo future implementation for opening doors and other stuff with script
if succeed, there will be car pack (aprox 8 different cars) for the gta lovers ;) with script and character animation
.. or maybe i do robots, like in mechassault? hmm, robots are close to me, but i havent enough expirience with scripting this time... maybe later
also still looking fo future implementation for opening doors and other stuff with script
if succeed, there will be car pack (aprox 8 different cars) for the gta lovers ;) with script and character animation
.. or maybe i do robots, like in mechassault? hmm, robots are close to me, but i havent enough expirience with scripting this time... maybe later
About the author
#2
While your at it might as well add the trunk and hood. That gives people more things they can do with the vehicles. Maybe also add animations which simply hide the doors/hood/etc. This way you can supply the parts in individual DTS shapes to "throw" off the vehicle in crashes.
Anyway... looks good and you can bet a good pack with multiple cars will sell well.
01/21/2007 (8:00 pm)
Getting doors and stuff to open with animation should be easy. Just create the animations like normal and fire them off with a... %vehicle.playThread( 0, "openDriverDoor" ); While your at it might as well add the trunk and hood. That gives people more things they can do with the vehicles. Maybe also add animations which simply hide the doors/hood/etc. This way you can supply the parts in individual DTS shapes to "throw" off the vehicle in crashes.
Anyway... looks good and you can bet a good pack with multiple cars will sell well.
#3
Don't forget to have less detailed cars for distant viewing, so LOD can be used, and engine doesn't got hooked up with too many polys...
01/22/2007 (12:15 am)
Really looking good Maxim.Don't forget to have less detailed cars for distant viewing, so LOD can be used, and engine doesn't got hooked up with too many polys...
#4
Thank you, very useful comment here, I'll try to do what you says, also including "...parts in individual DTS shapes to "throw" off the vehicle in crashes...", is good idea
@Kory Stanley
at this time i am thinking about realistic textures or not to do with this vehicle, or maybe include 2 types (realistic and arcade-like) all-in-one
@Stephan (viKKing) Bondier
there is already 3 level LOD meshes included with this model and this car is ~3000 triangles and
01/22/2007 (1:44 am)
@Tom SpilmanThank you, very useful comment here, I'll try to do what you says, also including "...parts in individual DTS shapes to "throw" off the vehicle in crashes...", is good idea
@Kory Stanley
at this time i am thinking about realistic textures or not to do with this vehicle, or maybe include 2 types (realistic and arcade-like) all-in-one
@Stephan (viKKing) Bondier
there is already 3 level LOD meshes included with this model and this car is ~3000 triangles and

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