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#2
01/17/2007 (8:02 am)
Gameplay is going to have several modes for the users. Single action where you can play downloadable storyline chapters. Group play where you can play with up to five friends doing downloadable chapters. Online play where you can play online against the world. In any version you'll be able to create your own character pick a profession (real life identity job) and powers. Powers in this game are given by nanotechnology so can be stolen from each other. Players will have access to upgrades, enhancements, items, bases etc...(all to be released over time). They'll be able to play as heroes , vigilantes or villains ..placing bounties or filling bounties on other player's heads. Since the game design is going to be so intense it's going to be released in waves of production in order for me to actually get things done. My rule is SFHL...simple first, hard last.
#3
01/17/2007 (8:47 am)
MAN! How many of these things do you have so far? It's gotta be in the millions, at least... :-D
#4
01/17/2007 (8:48 am)
dunno a couple hundred?
#5
01/17/2007 (9:13 am)
Not to sound insane Rich, but why don't you make the game in 2D? I think you could get it done a lot faster that way, and the game would be much more refined. Would it be possible to refactor the gameplay to work in 2D?
#6
01/17/2007 (10:56 am)
2D isn't something that would work for this game....and TGB doesn't have the networking support I need for the game. I've always envisioned it as 3d so it'll get done when it gets done. I'm actually a lot further than I've ever been before. 

Employee Michael Perry
GarageGames
Think you might be able to give us another rundown of what game play might be like? Any "collection" elements involved?