Its getting somewhere :)
by Marc 'Dreamora' Schaerer · 01/08/2007 (7:50 am) · 2 comments
After doing extensive tests on how the control sheme should work and would work in the most intuitive way (target: mouse only), I've come up with a 2 button mouse sheme which works quite good.
To allow attacks which are more than hitting a single button and thus a strategic combat, it uses a pseudo gesture system (pseudo gesture because it uses a 9 zone check, where the player itself is in the middle = zone 5). This gesture system works quite well so far and I hope that it will stay as intuitive and simple as it currently is. (moving for example is simply clicking into a specific zone which makes your angel move until you release the button, dash is pulling from 5 to left / right with pressed left mouse button until you release the button etc)
After I've finished this part, I plan to implement a material system for different ground materials and their physical influence on the players angel. (I'm not using TGB physics for that as my Rigid tests so far didn't work out as hoped so using own simple formulas for friction etc is easier to get it going).
There are at least rock, grass, water, sand and ice, which I plan to add. If I can come up with other interesting materials, I'll add them as well. But I think this already gives quite interesting combinations for battle arenas.
PS: When I've graphics I'll add some screens to show the game, most likely with a beta or the game itself as download. I'm not that good in graphics, so this will most likely take a fair amount of time until it is happening.
To allow attacks which are more than hitting a single button and thus a strategic combat, it uses a pseudo gesture system (pseudo gesture because it uses a 9 zone check, where the player itself is in the middle = zone 5). This gesture system works quite well so far and I hope that it will stay as intuitive and simple as it currently is. (moving for example is simply clicking into a specific zone which makes your angel move until you release the button, dash is pulling from 5 to left / right with pressed left mouse button until you release the button etc)
After I've finished this part, I plan to implement a material system for different ground materials and their physical influence on the players angel. (I'm not using TGB physics for that as my Rigid tests so far didn't work out as hoped so using own simple formulas for friction etc is easier to get it going).
There are at least rock, grass, water, sand and ice, which I plan to add. If I can come up with other interesting materials, I'll add them as well. But I think this already gives quite interesting combinations for battle arenas.
PS: When I've graphics I'll add some screens to show the game, most likely with a beta or the game itself as download. I'm not that good in graphics, so this will most likely take a fair amount of time until it is happening.
About the author
#2
01/14/2007 (11:41 pm)
After I've the core parts finished, I think I will revisit my manga drawing book serie I own and retrain myself (that's the look I'm going for. Kind of CLAMP style with some other influences of "sweet","pretty" initial reaction)
Torque Owner J Sears