Game Development Community

Switching Gears Site and TNL

by Affectworks · 01/04/2007 (4:13 am) · 3 comments

www.switchinggearsgame.com/

I took a week off from game development and watching Futurama during christmas and new years and developed a web based community center (ohhh.. fancy words for "site") for our game Switching Gears. The whole site is actually developed, but I want to wait a little longer before unveiling it so we can get some representative screenshots, videos and other goodies in there. You can be sure you'll hear more about this later. :)

Ryan, programmer and man's man about town, on Switching Gears is currently heading up a project to integrate TNL (Torque Network Library) into Torque 1.5. If you are interested in helping out or just to hear what he is doing, I point you to this thread: www.garagegames.com/mg/forums/result.thread.php?qt=55824

I think it's going to be an awesome resource if you are building a multiplayer game since problems with routers and home networking issues (opening ports and such) would be a thing of the past when the merger is complete!

We are both now back from holidays, ER visits and vet visits and back working on Switching Gears! 2007, baby!!

No images this time. Count yourself lucky that I didn't point the camera at myself and posted the photo. The result might just have broken the intarweb. :)

Fredrik S

#1
01/04/2007 (7:23 am)
:) I'm proud of you. I can't wait to see it. My excitement and expectations are set pretty high for this game.
-Ajari-
#2
01/04/2007 (4:38 pm)
Hehehe.. I think I already broke it a while ago Fredrik..
#3
01/04/2007 (6:20 pm)
I think the easy way to integrate Torque with TNL is to change the server side of TNL ( TNL comes
with client and server example ), because Torque has more complicate structure than TNL, or
add another network layer in Torque, just for communicate with TNL, without overwriting current
Torque network layer. my quick thoughts.