Wet feet
by RageO · 12/27/2006 (10:32 am) · 5 comments
Well I am new to Torqe and I find I both love and hate it. As I make small accomplishments I love it. The many brick walls well... thats the other half. I was doing quite well with DBP I even managed to place 17th in an easter competition at the camien site http://www.caiman.us/scripts/fw/f2334.html
After that small personal achievement I moved to Torque.... I work at sea on a research vessel and program in my sparetime so its a bit tough to commit enough time.
But Ill keep taking the small victories and trying to come to terms with Torque.
After that small personal achievement I moved to Torque.... I work at sea on a research vessel and program in my sparetime so its a bit tough to commit enough time.
But Ill keep taking the small victories and trying to come to terms with Torque.
#2
12/27/2006 (11:07 am)
He said he used DBP - DarkBasic Pro
#3
12/27/2006 (11:25 am)
@Rich, ahhh, I for some reason figured DBP was some sort of 3d file format -- :)
#4
12/27/2006 (12:54 pm)
Moving from a gaming language to a game engine is a rather scary move. In a gaming language, you have to create your own engine to the specific requirements of the game. In a game engine, you often have to work with the engine or reconfigure portions to ease your game's development.
#5
My biggest hurdle is getting to grips with the scripting as the documention is sparse and has been very confusing. But Ive got my head around the vector movement and some other things so I think the progress will be slow but steady.
Im just kinda stuck studying and learning more than I wanted to in order to be able to produce games with the engine. Right now I am gobbling up every resource I find and picking out the bits that are doing what I want and working from there. I am attempting to creat a small racing game similar to the Bunny Speed game I made to learn the engine. But I have not attempted to creat a vehicle from scratch yet (I did purchase the BT car and BT bundle to learn from) and I think trying to recreate the Feeler AI I did on the previous game will be one of the biggest hurdles. Ill keep updating..
12/28/2006 (2:27 am)
@ David Blake- Yea I think that is the hard thing to come to terms with thus far. Instead of coding my own engine I find my self asking well how do I make Torque understand what I want it to do.My biggest hurdle is getting to grips with the scripting as the documention is sparse and has been very confusing. But Ive got my head around the vector movement and some other things so I think the progress will be slow but steady.
Im just kinda stuck studying and learning more than I wanted to in order to be able to produce games with the engine. Right now I am gobbling up every resource I find and picking out the bits that are doing what I want and working from there. I am attempting to creat a small racing game similar to the Bunny Speed game I made to learn the engine. But I have not attempted to creat a vehicle from scratch yet (I did purchase the BT car and BT bundle to learn from) and I think trying to recreate the Feeler AI I did on the previous game will be one of the biggest hurdles. Ill keep updating..
Associate David Higgins
DPHCoders.com
You mention caiman.us, but they don't seem to have a game engine, there just a game portal from what I can tell -- what other engines have you used besides Torque?