Game Development Community

Formally Announcing Valendera: Epoch of Malice

by Chip Lambert · 12/22/2006 (11:56 am) · 3 comments

First time I've ever got to do this and I'm proud to finally be able to. Work has finally begun on the game and moving along nicely (after 1 year of planning, changing, crying, drinking, planning some more). Sorry there is no pics, but hopefully I can post some next week.

Also I want to say a big thanks to GarageGames and the community. This place is great and I'm so happy to be a part of it. Happy Holidays to all and here's looking to 2007!

Also if any artists are looking to join a team, let me know. We can really use any graphic artists, 3d artists, and the like, that way the team isn't overburdened :)

Now my game announcement :)


PS: The game is actually titled: Valendera: Epoch of Malice, however I can't figure out how to change it on the GGE profile :-/
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As the priest walked across the temple floor, a small bit of parchment caught his eye as it fell from a bookcase. His face turned pale white with fear as he read over it:


"The world's eyes are closed
but the ever vigilant shadow sees all.
The veil of dawn has so since parted
and dusk of eternal darkness shines
upon the inevitable horizon.

From the farthest and darkest of voids of emptiness
the first threat of the world has become the last
undying promise made by a triumvirate of evil.

For the First is said to be whose name shall never be,
the Second a prophet of madness whose has lost his wings,
and for the Last whose name burns upon the tongues of man
as the eternal fires of the infernal realms nothing can be said...

For all three proclaim:
"No rest shall there be for
those who carry the title
hero upon their name."


He ran out of the room screaming, for he knew that since the old prophecy had reappeared, the end of the world was nigh. The Corruptor was about to be reborn and undo the work of his brother The Creator. A war not only here on the earth, but in the Heavens as well is about to take place. A group of "anti-heroes" will band together to save not only their world, but redeem themselves and find their destiny.
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Valendera: Epoch of Malice is a new RPG being developed by Crusader Games, based out of Princeton, WV. It is powered by the Torque Game Engine from GarageGames, including some work from the My Dream RPG MMO Kit. The game will feature both a Single-Player campaign and a Multiplayer Campaign. The game is based upon the world of Valendera, a d20 campaign setting created by Crusader Games writer Jeremy Webb.

Single-Player Campaign
In Single-Player, players will command the party of unlikely heroes as they take on foes such as Talascorn, the paragon dragon Lieutenant of the Corruptor; the witch Deadndine, Bhaal, and even the Corruptor himself, Azragoth.

Characters
Elric Aldym, the disgraced soldier who has turned his back to the Gods, and now spends his time drinking and womanizing instead of serving Paldegas, though still manages to become one of the greatest warriors the realm has seen.

Granite Masterforge, the dwarven blacksmith turned adventurer who tries to stay on the path of nobility but strays from it the more he fights alongside Elric.

Garin Fyre, the apprentice mage of the Red that has more on his mind than just his mage studies, and a destiny that rivals that of all his companions.

Killian Mist-Walker, the cursed Elven "ranger" who is struggling to find something to call his own; while a great warrior he has one "small" flaw that always haunts him.

And many more that will make their appearance through the game's progression. Players will have up to four characters in their party and will be able to switch back and forth between the characters. Each character has their own strengths and weaknesses that they bring to the table, as well their own personal demons that they must face.

Multiplayer Campaigns (More details coming soon)
In the multiplayer game, players will create their own character so they may forge their own place into the lore of Valendera. Players can choose their race, alignment (used in PvP combat as seen below), class, skills and more. Players will be able to interact with each other to continue the war against Azragoth's remaining forces and the new threats that appear to the land.

PvP
PvP combat will be based upon player's alignment. It's the classic tale of Good vs. Evil with each alignment allowing for different Deity selection, bonuses, and even flaws. Players can form guilds, or simply group with those of the same alignment to battle against the opposing alignment in arena style PvP combat, open war, and more. More details about this will be made later.

The World
Valendera itself is an in depth campaign setting created by Jeremy Webb. Mr Webb has devoted years of work into the world developing a rich history and lore, pantheons upon pantheons of Gods, new magic system and mechanics, and so much more. Also in the works, is a d20 supplement so players can become familiar with the mechanics of the world, the characters, and more. This planned to be released around the summer of 2007. The Valendera website is being reconstructed and planned to relaunch in January. At the website players will be able to download free d20 character classes that have been made for the world and released under the OpenSRD license. Also you will be able to find fiction, character art, music downloads, and much more all for the world. You can find this at www.valendera.com.

#1
12/22/2006 (12:15 pm)
Awesome! I loved this line:
"No rest shall there be for
those who carry the title
hero upon their name."

Sounds sweet, Chip, please give us regular updates. This world sounds pretty exciting :)
#2
12/22/2006 (12:47 pm)
Thanks Dave! My plan is to post weekly updates.

Also that's one of my favorites lines to in our script. Jeremy is an extremely talented writer, specially on this stuff and we are truly blessed to have him with us.
#3
12/22/2006 (2:05 pm)
sounds great, i like the atmosphere that your building with words, although i'm not sure i get this:

Quote:From the farthest and darkest of voids of emptiness

i thought void meant an area of nothingness, if so i'm not sure this makes much sense and probably could do with some tweaking

Quote:The world's eyes are closed
but the ever vigilant shadow sees all.
The veil of dawn has so since parted
and dusk of eternal darkness shines
upon the inevitable horizon.

i really like this though, well written.

can't wait to see some screenshots :)