Game Development Community

Progress on strategy AI...

by Scott Coursey · 12/22/2006 (9:39 am) · 0 comments

Well, I now have a modified and filtered depth-first search algorithm implemented (A* just isn't necessary here). It's all written in script and runs rather well.

I also have the code in place where the AI will seek out unoccupied Keeps (small castles) and advance towards them, trying to capture it.

*whew* I need a nice, stiff drink about now...