Progress on strategy AI...
by Scott Coursey · 12/22/2006 (9:39 am) · 0 comments
Well, I now have a modified and filtered depth-first search algorithm implemented (A* just isn't necessary here). It's all written in script and runs rather well.
I also have the code in place where the AI will seek out unoccupied Keeps (small castles) and advance towards them, trying to capture it.
*whew* I need a nice, stiff drink about now...
I also have the code in place where the AI will seek out unoccupied Keeps (small castles) and advance towards them, trying to capture it.
*whew* I need a nice, stiff drink about now...
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