Speex, PhysX
by Kirk Haynes · 12/14/2006 (3:54 pm) · 3 comments
I've learned a lot over the past few months working in TGE. My game demo's have generated some interest from some artists, although not as much as I would like. I intend to continue building games in TGE for the next six months or so in my spare time. Hopefully once I have a few games completed, I'll be able to find some interested professional TGE artists to help create some finished products.
Speex - This past week I created a speex audio chat system. Speex is very simple to work with and provides a very fast and efficient codec. The current implementation works like a 6 channel radio, where users can select a channel to communicate on and broadcast and listen to others who are on the same channel. The client UI is the only piece left to be completed.
PhysX - Now that I have the PhysX sdk working on my system, I intend to integrate PhysX into my 3D games. I have a basic framework for the SDK, Scene, Actors, and Dynamic shapes already created. The documentation is very good and the integration guides allow developers to get right to work with PhysX.
Look for some game demos from Kirk Games LLC sometime in January 2007.
Kirk out
Speex - This past week I created a speex audio chat system. Speex is very simple to work with and provides a very fast and efficient codec. The current implementation works like a 6 channel radio, where users can select a channel to communicate on and broadcast and listen to others who are on the same channel. The client UI is the only piece left to be completed.
PhysX - Now that I have the PhysX sdk working on my system, I intend to integrate PhysX into my 3D games. I have a basic framework for the SDK, Scene, Actors, and Dynamic shapes already created. The documentation is very good and the integration guides allow developers to get right to work with PhysX.
Look for some game demos from Kirk Games LLC sometime in January 2007.
Kirk out
About the author
#2
12/15/2006 (2:06 am)
Cool stuff! Any chance for a resource for those?
#3
I think something was lost in translation. Consider yourself warned. :-)
@ Tom
Neither my speex nor physx systems are completed at this time. The speex system is nearly complete, and the PhysX integration has just starterd. I am looking to complete both before the end of the year. I doubt I'll put up a resource for either. I am considering open sourcing some samples from each on my game dev forums. I'll keep you informed in this resource thread if I do. I'm focused on completing the integration of both systems into my Torque based game engine at the moment.
12/15/2006 (9:39 am)
@ StefI think something was lost in translation. Consider yourself warned. :-)
@ Tom
Neither my speex nor physx systems are completed at this time. The speex system is nearly complete, and the PhysX integration has just starterd. I am looking to complete both before the end of the year. I doubt I'll put up a resource for either. I am considering open sourcing some samples from each on my game dev forums. I'll keep you informed in this resource thread if I do. I'm focused on completing the integration of both systems into my Torque based game engine at the moment.
Torque Owner Stephan (viKKing) Bondier
Did you ever warned us about the demo?
STef