Game Development Community

Animation Here We Come

by Richard Van Stone · 12/10/2006 (11:14 pm) · 8 comments

Ok so I've been having massive problems getting the legs to work and I couldn't for the life of me figure out why. I'm no novice when it comes to modelling and setting up characters but this design was baffling me. After much trial and error...along with banging my head on my desk...I realised the standard human pose wasn't going to work for the chibis. I went and redesigned the whole leg system including mesh and rigging. Once remodelled with a more curved crouching stance I found it worked!

Here's a slow animation test I was working on to make sure nothing major was busted....keep in mind the mesh isn't fully weighted yet but for how it is now I think it's great!

www.phoenixrisingstudios.com/chiros/game/chirowalk.mov.avi

Enjoy!

#1
12/11/2006 (12:14 am)
The Chiros look like they are going to be fun to animate. Lots of room for exaggeration. Carry on!
#2
12/11/2006 (4:07 am)
Thank you thank you :D
#3
12/11/2006 (7:48 am)
I like it! I am also working on a model with shorter legs and was considering how to make the walk look right.. your stiff leg look is exactly what I was considering, and seeing it in action verified this. :)
#4
12/11/2006 (9:25 am)
It's not really as stiff as it may look... the character isn't fully weighted yet. The trick to getting stubby legs to work as I found it was to turn the legs out a little so that they pointed at an angle. I then went and designed the knees slightly bent so that they would deform correctly when animated. If you have any questions please feel free to contact me.
#5
12/11/2006 (10:08 am)
Sounds... like... Cheerios?
#6
12/11/2006 (10:59 am)
At least that's not as bad as everyone calling them Churros
#7
12/12/2006 (7:17 am)
It's good stuff though. Great work, keep them coming.
#8
12/12/2006 (7:20 am)
Thanks Maxwell