Game Development Community

ORC- first engine test

by Radoslaw Marcin Kurczewski · 12/06/2006 (8:08 pm) · 5 comments

Yeah, it took a while. Thanks to Bond... James Bond (thank you once again mate, you've saved my day) I've been able to export this model and play with it's shaders for a while. So far it's nothing special- in showtool it's of course overlit

republika.pl/rkgalery/WIP/ORC/orc_10.jpg
after some modifications I've managed to make parts of his armour glow in darkness

republika.pl/rkgalery/WIP/ORC/orc_11.jpg
Of course it's not yet looking as I would like it too but having it tested I can send model to animator and work on upgrading texture and shaders while he is rigging and attaching animations. To be honest I am still thinking if rigging to standard skeleton and using stock animations would not be a better choice but for now I just want to catch some sleep :D. Thanks for watching it - if you have any comments, no matter positive or negative I'd love to hear from you.

#1
12/06/2006 (11:24 pm)
Looks good, rigging to the standard bones would most likely get it going quickly :-)
#2
12/07/2006 (6:34 am)
It looks cool! Do the eyes glow in extreme darkness?
#3
12/07/2006 (7:17 am)
Yeah, that's how it works. I got to tune colour of glow (and many other things as well) but it seems to be working
#4
12/07/2006 (2:01 pm)
is that ingame pic of TGE or TGEA?
#5
12/07/2006 (2:19 pm)
Its TSE (torque shader engine). I got to play a bit with ambients yet as shaders are not easiest to get right in first go but results seem to be promising - sure this version of TGE has great potential. I hope I'll be able to utilize it.