ORC- first engine test
by Radoslaw Marcin Kurczewski · 12/06/2006 (8:08 pm) · 5 comments
Yeah, it took a while. Thanks to Bond... James Bond (thank you once again mate, you've saved my day) I've been able to export this model and play with it's shaders for a while. So far it's nothing special- in showtool it's of course overlit

after some modifications I've managed to make parts of his armour glow in darkness

Of course it's not yet looking as I would like it too but having it tested I can send model to animator and work on upgrading texture and shaders while he is rigging and attaching animations. To be honest I am still thinking if rigging to standard skeleton and using stock animations would not be a better choice but for now I just want to catch some sleep :D. Thanks for watching it - if you have any comments, no matter positive or negative I'd love to hear from you.

after some modifications I've managed to make parts of his armour glow in darkness

Of course it's not yet looking as I would like it too but having it tested I can send model to animator and work on upgrading texture and shaders while he is rigging and attaching animations. To be honest I am still thinking if rigging to standard skeleton and using stock animations would not be a better choice but for now I just want to catch some sleep :D. Thanks for watching it - if you have any comments, no matter positive or negative I'd love to hear from you.
#2
12/07/2006 (6:34 am)
It looks cool! Do the eyes glow in extreme darkness?
#3
12/07/2006 (7:17 am)
Yeah, that's how it works. I got to tune colour of glow (and many other things as well) but it seems to be working
#4
12/07/2006 (2:01 pm)
is that ingame pic of TGE or TGEA?
#5
12/07/2006 (2:19 pm)
Its TSE (torque shader engine). I got to play a bit with ambients yet as shaders are not easiest to get right in first go but results seem to be promising - sure this version of TGE has great potential. I hope I'll be able to utilize it.
Torque Owner Edward Smith
Silencersoft