Putting the MMORPG on hold for a while...
by Mads Laumann · 12/03/2006 (1:38 pm) · 3 comments
Well, i/we had a plan of trying to make a MMORPG with Torque + MMOkit, and we still have, we have just put it on hold.
The reason why is simple, we need more experience in game development. I, personally, have made 2 minor games in C#, where i coded it all from the the ground up. My first game was a Parachute-copy, which was coded in normal C# .NET 1.1 adn the graphics was drawn with the normal GDI+ lib. This i learn alot from!
Then I coded a "flying-scroller-killer-game" called CrazySpace, where i used Managed DirectX with C# .NET 2.0. This game didnt actually get as far as getting some real gameplay, but i got it up and running. This i learn ALOT from too.
So I have alittle exsperience in developing games, but not much at all...not as much as i would like too :) The rest of my team have a little less exsperience in game development then me, in there domain (3D art, Music, Game design etc.) (Btw I'm the programmer in the team, work as a professional C# .NET 2.0 developer as my day job, but sadly not making games :P)
So here we are, want to make a MMORPG, well a 'small' MMORPG that is. We had to be just a little realistic. We, basically me and the 3D art guy of my team, started looking at TGE + MMOkit some weeks ago. Before that we were looking at Multiverse.net for our game, we are beta testers and is still follow the development of this engine too. But I brought TGE and MMOkit, and it's(TGE) a amazing engine i must say! :)
While we where trying out this engine, i realised that we needed MUCH more experience in game development in generel, to make a MMORPG.
So my conclusion was that we needed to take some steps "back", and start making some simple 2D games first. This way we can develop as a team, and we can all learn more about developing games.
So this is what we are going to do :)
Right now i am playing around with the TGB Demo, and i don't thing many days well go by before i buy it :P I also use this as a good way to get to know the Torque scripting language from the ground up and then i can hopefully use alot of the things i learn in TGB in the TGE.
Just wanted to update you guys out there, if anyone even reads my posts :)
PS: If you are interesseted in seeing the two games i talked about earlier, please look at our web site: www.laumania.net OBS: We are currently redesigning/writing (from PHP to ASP.NET 2.0) our website, so it may look weird and some pretty lame text may be on it :) But in the Gallery you should see some screenshots of the games.
The reason why is simple, we need more experience in game development. I, personally, have made 2 minor games in C#, where i coded it all from the the ground up. My first game was a Parachute-copy, which was coded in normal C# .NET 1.1 adn the graphics was drawn with the normal GDI+ lib. This i learn alot from!
Then I coded a "flying-scroller-killer-game" called CrazySpace, where i used Managed DirectX with C# .NET 2.0. This game didnt actually get as far as getting some real gameplay, but i got it up and running. This i learn ALOT from too.
So I have alittle exsperience in developing games, but not much at all...not as much as i would like too :) The rest of my team have a little less exsperience in game development then me, in there domain (3D art, Music, Game design etc.) (Btw I'm the programmer in the team, work as a professional C# .NET 2.0 developer as my day job, but sadly not making games :P)
So here we are, want to make a MMORPG, well a 'small' MMORPG that is. We had to be just a little realistic. We, basically me and the 3D art guy of my team, started looking at TGE + MMOkit some weeks ago. Before that we were looking at Multiverse.net for our game, we are beta testers and is still follow the development of this engine too. But I brought TGE and MMOkit, and it's(TGE) a amazing engine i must say! :)
While we where trying out this engine, i realised that we needed MUCH more experience in game development in generel, to make a MMORPG.
So my conclusion was that we needed to take some steps "back", and start making some simple 2D games first. This way we can develop as a team, and we can all learn more about developing games.
So this is what we are going to do :)
Right now i am playing around with the TGB Demo, and i don't thing many days well go by before i buy it :P I also use this as a good way to get to know the Torque scripting language from the ground up and then i can hopefully use alot of the things i learn in TGB in the TGE.
Just wanted to update you guys out there, if anyone even reads my posts :)
PS: If you are interesseted in seeing the two games i talked about earlier, please look at our web site: www.laumania.net OBS: We are currently redesigning/writing (from PHP to ASP.NET 2.0) our website, so it may look weird and some pretty lame text may be on it :) But in the Gallery you should see some screenshots of the games.
About the author
#2
12/03/2006 (5:31 pm)
Consider joining my MMO RPG contest team... you'll learn a lot and it'll be quite a bit less stressful. I have a great art pipeline, programming methodology already set up, and it's only a 60 day commitment. We don't need anything, but that makes it all the more better... contribute where you can, sit back, relax, enjoy the ride. It'll be fun.
#3
And one thought shouldn't people who say they want to make a little MMORPG call it an MORPG since the first m is for massive? :-)
12/03/2006 (9:18 pm)
I did the same move started with tge and am now working with TGB. I wasn't trying to make an mmorpg by myself obviously but like most people I had the dream of one day being on a team to do that, I wasn't a programmer before I started so it was even harder on me. I had learned some c/c++ growing up out of interest. TGB is truly easy to work with that scripting, I run into problems some times but most days can fly through it.And one thought shouldn't people who say they want to make a little MMORPG call it an MORPG since the first m is for massive? :-)
Torque Owner Tom Bentz