Torque Tutorial Series - Level Of Detail Creation
by Steve Adamson · 12/02/2006 (11:02 pm) · 5 comments

NOTE: This tutorial uses MAYA 7
Torque Tutorial Series - Level Of Detail Creation
Here is the third tutorial in the series, this covers the creation and export of LOD's (level of detail models). Lod's play a very important role, in maintaining r-speeds or frames per second in your gaming projects. So it is crucial to have these on almost ALL of your in game models.
The tutorial covers:
- LOD Mesh Creation
- Exporting
- Testing in Show Tool Pro
Click Here To Download The Tutorial
Other Tutorials:
Torque Tutorial Series - Transparent Model Textures
Torque Tutorial Series - Collision & Model Export
PLEASE READ: You will need to register on my site, in order to download this tutorial. Once you have an account setup, you can access the downloads section, on the top of the site, via the members area. All users, please sign up with legit account names, that match your Garage Games account info, as I will be checking this for license purposes, when I release more videos. Thank you.
Thanks for stopping by.
- Steve Adamson
President
Gear Worx Productions
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About the author
Gear Worx Productions offers services to other game studios on a contractual basis. Such as 3D Assets, Animation, Game Design and much much more! Visit us to learn more: http://gearworxprod.com
#2
12/03/2006 (9:01 am)
yay! you rock, thanks Steve!
#3
Just a friendly heads up for people that might go "wtf happened" when they see what Maya does.
Cheerio!
Fredrik S
12/03/2006 (9:07 am)
Your tutorial is nice as always. I do want to mention, though, that once you get into more complex objects such as characters, cars, whatever then Maya's poly reduction tool can and will make some iffy changes, so be ready to go in and hack at your model to make it look as good as possible. In fact, I would go so far as to say that when you are building something more complex, it might just be a good idea to save LOD versions of your object as you go along building the highest LOD.Just a friendly heads up for people that might go "wtf happened" when they see what Maya does.
Cheerio!
Fredrik S
#4
@Arthur Dent; Your welcome, I am glad your finding these helpful.
@Unsung Zero; Yup I am hahaha, I am just trying to help is all.
Take care.
- Steve Adamson
President
Gear Worx Productions
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12/03/2006 (10:51 am)
@Affectworks; Yes that is very true, and thanks for pointing that out, I forgot to mention it haha, Maya likes to break your models if they are high res or more complex, for simple none complex shapes the "reduce" option works fine. Since these tutorials are more aimed to the beginner or new comer to Torque.@Arthur Dent; Your welcome, I am glad your finding these helpful.
@Unsung Zero; Yup I am hahaha, I am just trying to help is all.
Take care.
- Steve Adamson
President
Gear Worx Productions
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#5
01/14/2007 (9:51 am)
Thanks for the tutorials. They really great. Are there more coming? 
Torque Owner Unsung Zero