Slow Progress on K96
by Nate "Nateholio" Watson · 12/01/2006 (7:30 pm) · 1 comments
Progress has been slow on getting the Terrain, Mesh, and Texture Managers to work as planned, let alone talk to each other. Most of the problems have been small nitnoid things that I overlook when copying and modifying blocks of code from one function to another. Quite frankly its getting discouraging, I don't know if I'm getting worse at coding or whats going on. So basically I have a bunch of nicely organized code, then nothing but a black screen at runtime; where before I had spaghetti code and a nice, yet primitive, terrain/skysphere system. I mean currently TextureManager can't even figure out if a file exists or not. Ive tried all kinds of things to fix it but it still thinks files dont exist.

Torque 3D Owner Stephen Zepp