Assault Rifle Weapons Pack nears completion
by Mike Pearson · 11/28/2006 (5:36 pm) · 24 comments
Good News! Our first content pack, ModMaker Weapons Pack 1: Assault Rifles, is almost ready to ship. This is the first truly plug-n-play weapons pack of its kind for Toqure. Click on this link for more details and high-res pics.
ModMakerTM Weapons Pack 1: Assault Rifles

ModMakerTM Weapons Pack 1: Assault Rifles

#2
11/28/2006 (5:53 pm)
mmm where put my credit card number?
#3
11/28/2006 (5:57 pm)
@Jonathan: Our store is going live on December 1st. I'll post the link when it's up.
#4
11/28/2006 (6:33 pm)
As Borat would say... "Ver' nice... ver' nice..."
#5
11/28/2006 (6:45 pm)
You said "first truly plug-n-play weapons pack" does this mean the scripts come with them or we have to write our own.
#6
11/28/2006 (7:07 pm)
Looks good.. would want to see wireframe shots too.. to see the polycounts etc.
#7
11/28/2006 (7:08 pm)
Same as Phil here. Other than that, I like it.
#8
I like alot the ModMaker concept, though I suppose there will be no Macintosh support?!
STef
11/28/2006 (8:03 pm)
Come on guys, everything is posted on the website. URL is provided in the blog.I like alot the ModMaker concept, though I suppose there will be no Macintosh support?!
STef
#9
I would like to see a few others included:
* G-36 variant with red dot sight (should be easy to add)
* SKS (nearly as ubiquitous as the the AK-47)
* Enfield L85A1 (British; If you're gonna give us the French battle rifle, you dang well better include this!)
Also, you've got the XM-8 which is experimental, any plans to include others such as OICW or F2000?
I also concur with Phil and Stefan on wireframes and polycounts...
Edit: Didn't see that you already had a G-3 in there...
11/28/2006 (10:11 pm)
Looks great!I would like to see a few others included:
* G-36 variant with red dot sight (should be easy to add)
* SKS (nearly as ubiquitous as the the AK-47)
* Enfield L85A1 (British; If you're gonna give us the French battle rifle, you dang well better include this!)
Also, you've got the XM-8 which is experimental, any plans to include others such as OICW or F2000?
I also concur with Phil and Stefan on wireframes and polycounts...
Edit: Didn't see that you already had a G-3 in there...
#10
@Phil;Stefan: Each weapon has five LODs from 500 to 3500 polys without the scopes and silencers. Goes a little higher with those. See below.
@Kevin: Yes we are working on more. I wanted to get the SKS and Enfield in this pack but we didn't have the time.



11/28/2006 (10:34 pm)
@Fucifer: Yes, all scripts and animations are included@Phil;Stefan: Each weapon has five LODs from 500 to 3500 polys without the scopes and silencers. Goes a little higher with those. See below.
@Kevin: Yes we are working on more. I wanted to get the SKS and Enfield in this pack but we didn't have the time.



#11
11/28/2006 (11:19 pm)
whee i cant waith
#12
11/29/2006 (2:32 am)
Nice job on the HK XP8
#13
11/29/2006 (2:37 am)
Great looking pack
#14


11/29/2006 (3:07 am)
Thanks everyone. I figured I'd get one more post in tonight and show off the textures. Each weapon comes with three different textures to choose from; Brand New, Slightly Used and Battled Scarred.
#15
11/29/2006 (3:44 am)
This looks awesome, I can definitely find a place for all of these in my game. Have you guys given any thought to accessories? Scopes, suppressors, beta-C mags, bipods/tripods, laser aiming devices, flashlights? That could possibly be a whole separate pack, if you wanted to.
#16
11/29/2006 (8:23 am)
Just plain awesome! And even better that you have the scripts included. I have the same question with J. Coleman.
#17
11/29/2006 (2:52 pm)
@:Nick&J.: Each model includes the following accessories: Red dot sight, tactical scope, sniper scope and silencer. The biggest problem with accessories is that in first person you can't mount objects onto the weapon. It has to do with the class type. If any one has a work around for this I'd love to hear about it!
#18
11/29/2006 (2:59 pm)
Thanks for the feedback Mike. I believe this resource is what you're looking for. Haven't tried it yet but this is something that interests me too.
#19
11/29/2006 (4:06 pm)
Thanks Nick, yes we've looked at this but it really only applies to mounting to the player not to the weapon model. Without an engine mod we haven't been able to find a way to mount a scope to a first person weapon. Consequently, we have to create separate models for each weapon with scopes, silencers...etc.
#20
11/29/2006 (5:30 pm)
Ok, wasn't aware of that. Does the same thing apply to a weapon in third person view?
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