ORC- HP reference (normal map) model
by Radoslaw Marcin Kurczewski · 11/27/2006 (8:03 pm) · 5 comments
I haven't really got enough time to get into texturing ( work work work rice rice rice) so I worked a bit on high res model for baking normal maps. Here is what I have on geometry for tod... tonight. I am planning to add smaller details on deep bump map (thanks to UV's from yesterday I can do it) and then bake everything to one normal map that will be applied on low poly model. I wish I had enough time to make really exact showoff piece without going for quick tricks like bumps and such but I doubt it will ever happen- customers ALWAYS want it "yesterday". Anyway- here's what I have at the moment.


#2
11/27/2006 (11:51 pm)
Great model!
#3
It looks like an Appleseed cartoon combat armor, especially the helmet with the 2 antennas (?).
STef
11/28/2006 (1:11 am)
Very good indeed.It looks like an Appleseed cartoon combat armor, especially the helmet with the 2 antennas (?).
STef
#4
11/28/2006 (9:19 am)
Thats really starting to look slick. Great job. Cant wait to see it in game.
#5
11/28/2006 (7:24 pm)
That looks really nice *drools*
Torque 3D Owner Maxwell Davis-Marsh