Time to Unfetter the Gamer Newsletter
by Dylan Romero · 11/27/2006 (4:55 pm) · 9 comments
Having recently written my first GarageGamer Newsletter (which can be signed up for by going to the Game Store, clicking Dowload Demo for on a game page, and filling in the info), I figured it was time to crawl out from the shadows and reveal myself in all my interny goodness. Essentially, I'm the new ad copy/peon for the GG crew. Big props to Fritz, Josh D, and Dr. Wiley among others for pounding stuff into my head until it sticks and for generally making me feel welcome. But on to more pertinent topics than my growing list of employee man-crushes.
Many of you may have noticed the new newsletter released last week. It's been slightly redesigned and refurbished, and more importantly I'm hoping to keep the release of the newsletter more consistent than say, once an intern. Games are starting to come out at a faster clip and we want you to be notified of what's going on as often as possible, so if you've forgotten about the newsletter or aren't signed up for it, uh... do.
Before I meander any further from my main purpose, here it is: I want you to tell me what you want to read about. What would you like to see included in the newsletter? What would you like to see axed faster than a Go Daddy commercial at the Super Bowl?
I've watched the famed GG community from afar, and now it's time for me to attempt to use this valuable resource for your eventual gain. Now that I've buttered you up, let the symbiotic relationship begin!
Many of you may have noticed the new newsletter released last week. It's been slightly redesigned and refurbished, and more importantly I'm hoping to keep the release of the newsletter more consistent than say, once an intern. Games are starting to come out at a faster clip and we want you to be notified of what's going on as often as possible, so if you've forgotten about the newsletter or aren't signed up for it, uh... do.
Before I meander any further from my main purpose, here it is: I want you to tell me what you want to read about. What would you like to see included in the newsletter? What would you like to see axed faster than a Go Daddy commercial at the Super Bowl?
I've watched the famed GG community from afar, and now it's time for me to attempt to use this valuable resource for your eventual gain. Now that I've buttered you up, let the symbiotic relationship begin!
#2
"How do i add a light?", "How do i make my ground breaking MMO?"
11/27/2006 (6:29 pm)
Tutorials. For the various modling apps. And for he most common questions, like:"How do i change the player?""How do i add a light?", "How do i make my ground breaking MMO?"
#3
Christophe
11/27/2006 (6:57 pm)
I would like to read more about GG members who released at least one game, about their experience, their advices, their "never do that" list and "always do that" list, how do they work, what do they eat?Christophe
#4
Anyhow, Allyn has some good suggestions. I'd also like to know about the progress, features, or basically any info that we can get about the products that we're all waiting on (TSE or whatever its called, Constructor, and XNA).
11/27/2006 (7:52 pm)
I agree with Teck. It makes no sense whatsoever that the act of downloading a marble madness demo is tied to signing up for a newsletter on Garage Games, and vice-versa.Anyhow, Allyn has some good suggestions. I'd also like to know about the progress, features, or basically any info that we can get about the products that we're all waiting on (TSE or whatever its called, Constructor, and XNA).
#5
I'd also like to see and hear more about the TGB community, it appears to have died down a bit, and I'm curious as to what everyone is up to with TGB as far as projects go.
I also second Teck's suggestion about making a simple 'Sign up for the Newsletter' section on the site -- perhaps under the Community menu, just have a "News Letters" section -- browse previous letters (maybe archive them there a month after they've been sent out -- so people signed up get the 'latest news'), sign up for the news letter, unsubscribe (why would anyone want to do that? hrm...)
UPDATE: spelling corrections
11/27/2006 (9:38 pm)
I'd like to be able to review past newsletters, as well as see more content geared toward the upcoming and current developers -- for example, scripting tutorials, scripting do's and dont's, links to useful resources in and outside of the community that help with game development (specifically with torque technologies).I'd also like to see and hear more about the TGB community, it appears to have died down a bit, and I'm curious as to what everyone is up to with TGB as far as projects go.
I also second Teck's suggestion about making a simple 'Sign up for the Newsletter' section on the site -- perhaps under the Community menu, just have a "News Letters" section -- browse previous letters (maybe archive them there a month after they've been sent out -- so people signed up get the 'latest news'), sign up for the news letter, unsubscribe (why would anyone want to do that? hrm...)
UPDATE: spelling corrections
#6
I haven't done more on the TDN, due to, well, Time. I have my work, my two games, my book, my woman, my gamer side, etc... I'm sure you can all relate.
11/28/2006 (7:58 am)
I am willing to write the tutorials. I do it as a job anyway, because of my unique skill of not assuming knowledge of the user, use of images, and translation to "Stupid" (lol, Basically step by step instructions).I haven't done more on the TDN, due to, well, Time. I have my work, my two games, my book, my woman, my gamer side, etc... I'm sure you can all relate.
#7
I think there may be some confusion between the Gamer Newsletter and the Developer Newsletter. What was just released was the Gamer Newsletter, which gives info on new games in the Game Store, with a small section for news on GG's product releases. Judging by your responses, I think it's time to revitalize the Developer Newsletter, which hasn't seen the light of day for some time now. Look out for that as soon as I can muster up the energy to make one (and provide a reasonable link to sign up for it).
I love all the suggestions, many of which I will certainly try to implement into the Developer Newsletter, but I do want to keep it as concise as possible (re: length of Gamer Newsletter). Some of the info you guys mentioned should probably be handled by the community at large, although I may add a section for links to good tutorials, etc in the community forums themselves. Keep the good ideas coming!
Update: You can now subscribe to the Gamer Newsletter from the main page of the Game Store.
11/28/2006 (11:53 am)
The inability to sign up for the Gamer Newsletter is something we've been meaning to fix for a while, so look out for an easier way to do it soon.I think there may be some confusion between the Gamer Newsletter and the Developer Newsletter. What was just released was the Gamer Newsletter, which gives info on new games in the Game Store, with a small section for news on GG's product releases. Judging by your responses, I think it's time to revitalize the Developer Newsletter, which hasn't seen the light of day for some time now. Look out for that as soon as I can muster up the energy to make one (and provide a reasonable link to sign up for it).
I love all the suggestions, many of which I will certainly try to implement into the Developer Newsletter, but I do want to keep it as concise as possible (re: length of Gamer Newsletter). Some of the info you guys mentioned should probably be handled by the community at large, although I may add a section for links to good tutorials, etc in the community forums themselves. Keep the good ideas coming!
Update: You can now subscribe to the Gamer Newsletter from the main page of the Game Store.
#8
11/28/2006 (1:31 pm)
More insider info, um like sneaky previews of um things like constructor :P
#9
11/28/2006 (2:59 pm)
Since it is a Gamer newsletter, top gamertags on MBU, rated level downloads for MGB, etc. 
Torque Owner Teck Lee Tan
My first suggestion would be a way to sign up for the newsletter directly. :)