Darkwind & me, evolution
by Stephan (viKKing) Bondier · 11/27/2006 (9:29 am) · 4 comments
I'm now a member of the development team of Darkwind. I'm very happy with this situation, as I have a strong faith in this project. I came at wargames first - there was no personal computers by that time - then came Role Playing Games (a strange kind of games, somewhat common in US for a decade) and have been quickly addicted. I missing it, in fact. Mostly the human contact side, as I've always been a computer player, and there are many games to be played out there. And Darkwind, is very close to hyper-detailed wargames, in which lot of parameters must be kept in sight.
I updated my previous blog related to Darkwind HERE but did not figure it wouldn't be popped up back... Check it, as I won't repost what has been added.
We are happy to offer the Garage Games community some wallpapers that are located here: wallpapers. These are the small ones. Larger ones are under the way and will be due shortly.
Here are thumbnails:







The Darkwind Chronicles Newspaper has also been updated with a 3 pages issue (here, in which you will appreciate the very nice particle effect of the flamethrowers...
That's a tough game. We would be happy to welcome you. 8-)>
I updated my previous blog related to Darkwind HERE but did not figure it wouldn't be popped up back... Check it, as I won't repost what has been added.
We are happy to offer the Garage Games community some wallpapers that are located here: wallpapers. These are the small ones. Larger ones are under the way and will be due shortly.
Here are thumbnails:
The Darkwind Chronicles Newspaper has also been updated with a 3 pages issue (here, in which you will appreciate the very nice particle effect of the flamethrowers...
That's a tough game. We would be happy to welcome you. 8-)>
About the author
#2
The game is indeed in Torque. One of the things we have added is per-particle collision detection, so the flame/smoke licks around objects rather than passing mysteriously through them (which is what stock Torque has them do). We have also added a flexible emitters system, so sparks, smoke and flames can be added to any point on a vehicle as collisions and weaponfire hits them.
11/27/2006 (10:19 am)
Nice work Stephan :-)The game is indeed in Torque. One of the things we have added is per-particle collision detection, so the flame/smoke licks around objects rather than passing mysteriously through them (which is what stock Torque has them do). We have also added a flexible emitters system, so sparks, smoke and flames can be added to any point on a vehicle as collisions and weaponfire hits them.
#4
I wanted to inform you some *ahem* typos have been fixed since my first post.
Here is an integrated image of the first page, so you don't have to click on a link to enjoy nice particles effects.
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11/28/2006 (1:30 am)
@Chris: contact directly Sam for that point. And yes, particles in Darkwind are awesome.I wanted to inform you some *ahem* typos have been fixed since my first post.
Here is an integrated image of the first page, so you don't have to click on a link to enjoy nice particles effects.
.
Torque Owner Radoslaw Marcin Kurczewski
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